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Mario (SSB4)/Down smash: Difference between revisions
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(→Timing) |
||
Line 93: | Line 93: | ||
! Phase !! Time | ! Phase !! Time | ||
|- | |- | ||
| Startup || | | Startup || 4 | ||
|- | |- | ||
| Hit 1 hitbox existence || 5-6 | | Hit 1 hitbox existence || 5-6 | ||
Line 99: | Line 99: | ||
| Hit 2 hitbox existence || 14 | | Hit 2 hitbox existence || 14 | ||
|- | |- | ||
| Endlag || | | Endlag || 29 | ||
|} | |} | ||
===Front hit=== | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=37}} | |||
{{FrameStripEnd}} | |||
===Back hit=== | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y}} | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{MvSubNavMario|g=SSB4}} | {{MvSubNavMario|g=SSB4}} |
Revision as of 16:55, March 9, 2016
Mario's down smash is a breakdance sweep, hitting opponents from both sides.
Hitboxes
Hit 1
Hit 2
Timing
All data is in frames.
Phase | Time |
---|---|
Startup | 4 |
Hit 1 hitbox existence | 5-6 |
Hit 2 hitbox existence | 14 |
Endlag | 29 |
Front hit
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Back hit
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![]() Lag time |
![]() Hitbox |
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