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Smash Master (talk | contribs) mNo edit summary |
Smash Master (talk | contribs) No edit summary |
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{|class="messagebox" style="background:rgba(0, 136, 51, 0.33); border:2px solid rgba(0, 136, 51, 1.0); text-align:center; width:60%; padding:0px;" | |||
{|class="messagebox" style="background: | |style="width:0px"|[[Image:Checkmark.png|50px|link=]] | ||
|style="width:0px"|[[Image: | |'''This ''Project Dream'' Character Article Is Complete''' | ||
|'''This ''Project Dream'' Character Article Is | Please suggest buffs/nerfs/changes to this character's moveset on its respective talk page. Thanks! | ||
Please | |||
|} | |} | ||
{| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | {| class="infobox bordered" style="float:right; width:264px; font-size:90%; text-align:left;" cellpadding="3" | ||
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==Attributes== | ==Attributes== | ||
Kirby retains | Kirby retains his fighting style SSB4. | ||
==Changes from ''SSB4''== | ==Changes from ''SSB4''== | ||
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===Attributes=== | ===Attributes=== | ||
*{{buff|Kirby's feet are larger, giving him better range in his attacks.}} | *{{buff|Kirby's feet are larger, giving him better range in his attacks.}} | ||
*{{buff|Kirby's mid-air jumps give slightly more height while his grounded jump is moderately higher.}} | *{{buff|Kirby's mid-air jumps give slightly more height while his grounded jump is moderately higher.}} | ||
*{{buff|Kirby's walks faster (0.93 → 0.98).}} | *{{buff|Kirby's walks faster (0.93 → 0.98).}} | ||
*{{buff|Kirby's air speed is much faster (0. | *{{buff|Kirby's air speed is much faster (0.8 → 1.10).}} | ||
*{{buff|Kirby's air acceleration is higher (0.065 → 0.075).}} | *{{buff|Kirby's air acceleration is higher (0.065 → 0.075).}} | ||
*{{change|Kirby falls slightly slower (1.23 → 1.21).}} | *{{change|Kirby falls slightly slower (1.23 → 1.21).}} | ||
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===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|Standing and dash grab have better range.}} | *{{buff|Standing and dash grab have better range.}} | ||
*{{buff|Down throw's knockback significantly decreased, making it a reliable follow up throw.}} | *{{buff|Down throw's knockback significantly decreased and ending lag moderately decreased, making it a reliable follow up throw.}} | ||
===Special attacks=== | ===Special attacks=== | ||
*{{buff|Airborne Final Cutter's vertical distance matches it's grounded version, making a better vertical recovery.}} | *{{buff|Airborne Final Cutter's vertical distance matches it's grounded version, making a better vertical recovery.}} |
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