Metal Mario: Difference between revisions
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[[Image:Metal mario.jpg|frame|right]] | [[Image:Metal mario.jpg|frame|right]] | ||
'''Metal [[Mario]]''' first appeared in ''[[Super Smash Bros.]]'' as a boss in [[Metal Mario Stage|Metal Mario's Residence]]. He takes an absurd amount of damage to [[KO]] (Often over 300%), but succeeding in getting him off the stage almost guarantees victory, as his massive falling speed and terrible recovery make it nigh impossible for him to survive. He mainly walks around the stage, seldom [[attack]]ing. | '''Metal [[Mario]]''' first appeared in ''[[Super Smash Bros.]]'' as a boss in [[Metal Mario Stage|Metal Mario's Residence]]. He takes an absurd amount of damage to [[KO]] (Often over 300%), but succeeding in getting him off the stage almost guarantees victory, as his massive falling speed and terrible recovery make it nigh impossible for him to survive. He mainly walks around the stage, seldom [[attack]]ing. However, his attacks launch characters farther then normal Mario's do and that fact he's so heavy makes him an extremely deadly opponent | ||
In ''[[Super Smash Bros. Melee]]'', he appears in [[Battlefield (SSBM)|Battlefield]] in Adventure by falling from the sky after the player beat the [[Fighting Wire Frames]] there. This time, he is more aggressive, and his [[recovery]] is longer, but the metal does not increase his weight as much as it used to. If the player unlock [[Luigi]], Metal Mario teams up with [[Metal Luigi]]. Metal Mario also appears as a trophy which can be acquired through the 1-P mode or the [[lottery]]. When looking at his trophy, zoom in on his head from above and there's a reflection of Yoshi's Island! | In ''[[Super Smash Bros. Melee]]'', he appears in [[Battlefield (SSBM)|Battlefield]] in Adventure by falling from the sky after the player beat the [[Fighting Wire Frames]] there. This time, he is more aggressive, and his [[recovery]] is longer, but the metal does not increase his weight nearly as much as it used to. If the player unlock [[Luigi]], Metal Mario teams up with [[Metal Luigi]]. Metal Mario also appears as a trophy which can be acquired through the 1-P mode or the [[lottery]]. When looking at his trophy, zoom in on his head from above and there's a reflection of Yoshi's Island! | ||
He has also been indirectly confirmed to return in ''[[Super Smash Bros. Brawl]]'' alongside with [[Giant DK]] as [[giant]] and [[metal]] matches will return, and they are the only to classify in that categories, respectively. | He has also been indirectly confirmed to return in ''[[Super Smash Bros. Brawl]]'' alongside with [[Giant DK]] as [[giant]] and [[metal]] matches will return, and they are the only to classify in that categories, respectively. | ||
[[Category:NPCs]] | [[Category:NPCs]] |
Revision as of 21:40, January 18, 2008
Metal Mario first appeared in Super Smash Bros. as a boss in Metal Mario's Residence. He takes an absurd amount of damage to KO (Often over 300%), but succeeding in getting him off the stage almost guarantees victory, as his massive falling speed and terrible recovery make it nigh impossible for him to survive. He mainly walks around the stage, seldom attacking. However, his attacks launch characters farther then normal Mario's do and that fact he's so heavy makes him an extremely deadly opponent
In Super Smash Bros. Melee, he appears in Battlefield in Adventure by falling from the sky after the player beat the Fighting Wire Frames there. This time, he is more aggressive, and his recovery is longer, but the metal does not increase his weight nearly as much as it used to. If the player unlock Luigi, Metal Mario teams up with Metal Luigi. Metal Mario also appears as a trophy which can be acquired through the 1-P mode or the lottery. When looking at his trophy, zoom in on his head from above and there's a reflection of Yoshi's Island!
He has also been indirectly confirmed to return in Super Smash Bros. Brawl alongside with Giant DK as giant and metal matches will return, and they are the only to classify in that categories, respectively.