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(Added aerial properties.) |
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An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in [[competitive play]] because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%). | An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in [[competitive play]] because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%). | ||
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | [[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | ||
*[[Neutral aerial]] | The types of aerial attacks are listed below, with a list of their typical uses: | ||
*[[Forward aerial]] | |||
*[[Back aerial]] | *[[Neutral aerial]]: Usually fast, weak moves that are good for [[out of shield]]s or negating attacks; some are [[sex kick]]s that deal less damage as time passes. | ||
*[[Up aerial]] | *[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the game are notorious for being terrific general combat tools, such as {{SSBM|Marth}}'s in ''Melee'' and {{SSB4|Sheik}}'s in ''Smash 4''. | ||
*[[Down aerial]] | *[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a fighter's most reliable aerial KO move, such as those of {{SSB4|Zero Suit Samus}} and {{SSB4|Mario}} in ''Smash 4''. | ||
*[[Up aerial]]: Many are useful juggling tools with good chainability and a wide range, being a big part of many fighter's aerial combos. | |||
*[[Down aerial]]: Almost always an attack with [[drill]], [[stall then fall]], or [[meteor smash]] capabilities. | |||
[[File:Wolf midair.png|300px|thumb|{{SSBB|Wolf}}'s neutral aerial attack.]] | [[File:Wolf midair.png|300px|thumb|{{SSBB|Wolf}}'s neutral aerial attack.]] | ||
Gliding characters also possess a [[glide attack]], which is used when attacking out of gliding. | Gliding characters also possess a [[glide attack]], which is used when attacking out of gliding. |
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