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m (→Trophy: Removed the incomplete tag saying "needs SSB4 info", which doesn't make sense at all.) |
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==Moveset== | ==Moveset== | ||
Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some | Like all other enemies in the game, Master Hand's damage output is based on a value unique to the stage and the chosen difficulty level. This value (known to range from 0.0 to 11.0) is given as "d" in the following tables. Unlike the previous games Master Hand is not playable, just controllable, and some moves cannot be used as some will [[Game crash|freeze the game]], however the public codes disable these moves. The reason why he is not playable is because all [[boss|bosses]] in Brawl are in a class completely separate from the playable characters, just like how [[Sandbag]] is now considered an item instead of a character like in [[Super Smash Bros. Melee|Melee]]. The start button self-destructs any boss. | ||
===Individual=== | ===Individual=== | ||
When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage. | When an attack hits, the difficulty is multiplied by the difficulty multiplier, and is then added to the base damage. |
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