50
edits
(Diddy Kong Nerfs Added) |
(Yoshi's Changes Added) |
||
Line 36: | Line 36: | ||
*{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}} | *{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}} | ||
*{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}} | *{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}} | ||
=={{SSB4|Falco}}== | =={{SSB4|Falco}}== | ||
*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}} | *{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}} | ||
Line 158: | Line 159: | ||
=={{SSB4|Wario}}== | =={{SSB4|Wario}}== | ||
*{{bugfix|Grounded state glitch removed.}} | *{{bugfix|Grounded state glitch removed.}} | ||
=={{SSB4|Yoshi}}== | |||
*{{nerf|Trip Follow Up: Stand Up Invincibility: 17 Frames → 16 Frames}} | |||
*{{nerf|Trip Follow Up: Forward Roll Invincibility: 10 Frames → 9 Frames}} | |||
*{{nerf|Trip Follow Up: Back Roll Invincibility: 10 Frames → 9 Frames}} | |||
*{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}} | |||
*{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}} | |||
=={{SSB4|Zelda}}== | =={{SSB4|Zelda}}== |
edits