List of updates (SSB4)/1.1.4 changelog: Difference between revisions

Yoshi's Changes Added
(Diddy Kong Nerfs Added)
(Yoshi's Changes Added)
Line 36: Line 36:
*{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}}
*{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}}
*{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}}
*{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}}
=={{SSB4|Falco}}==
=={{SSB4|Falco}}==
*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
*{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
Line 158: Line 159:
=={{SSB4|Wario}}==
=={{SSB4|Wario}}==
*{{bugfix|Grounded state glitch removed.}}
*{{bugfix|Grounded state glitch removed.}}
=={{SSB4|Yoshi}}==
*{{nerf|Trip Follow Up: Stand Up Invincibility: 17 Frames → 16 Frames}}
*{{nerf|Trip Follow Up: Forward Roll Invincibility: 10 Frames → 9 Frames}}
*{{nerf|Trip Follow Up: Back Roll Invincibility: 10 Frames → 9 Frames}}
*{{nerf|Trip Invincibility: Soft Trip: 6 Frames → 5 Frames}}
*{{nerf|Trip Invincibility: Hard Trip: 6 Frames → 5 Frames}}


=={{SSB4|Zelda}}==
=={{SSB4|Zelda}}==
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edits