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'''Start-up time''', commonly referred to as "'''start-up lag'''", is the delay that a character has before the [[hitbox]] of an attack comes out to hit the opponent. [[Fox]] and [[Falco]]'s(''Melee'' only) [[Shine]], as well as [[Jigglypuff]]'s [[Rest]], have the least start-up time of any move at 1 [[frame]]. The move with the most start-up lag in the game is [[Ganondorf]]'s [[up tilt]]. | '''Start-up time''', commonly referred to as "'''start-up lag'''", is the delay that a character has before the first [[hitbox]] of an attack comes out to hit the opponent. In essence, this is the time between pressing the button and getting a result. [[Fox]] and [[Falco]]'s(''Melee'' only) [[Shine]], as well as [[Jigglypuff]]'s [[Rest]], have the least start-up time of any move at 1 [[frame]]. The move with the most start-up lag in the game is [[Ganondorf]]'s [[up tilt]]. [[Flinch|Flinching]] during startup time will prevent the move from being executed. | ||
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