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{{cquote|The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory.|cite=[[List of SSBM trophies (F-Zero series)|Captain Falcon's "Smash Red" Trophy]]|source=''Super Smash Bros. Melee''}}{{clear}} | {{cquote|The Knee Smash, used in midair on foes in front of you, is slow and has a short reach, but if it connects, it'll send foes flying a long way on a low trajectory.|cite=[[List of SSBM trophies (F-Zero series)|Captain Falcon's "Smash Red" Trophy]]|source=''Super Smash Bros. Melee''}}{{clear}} | ||
[[File:FalconKneeSSB4.png|thumb|350px|The Knee Smash in ''[[Super Smash Bros. 4]]''.]] | [[File:FalconKneeSSB4.png|thumb|350px|The Knee Smash in ''[[Super Smash Bros. 4]]''.]] | ||
The '''Knee Smash''', also well known as '''The Knee''' or the '''Knee of Justice''' (and a variety of other nicknames involving the term "knee") is [[Captain Falcon]]'s [[forward aerial]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. It is an extremely powerful low-trajectory KO move often used at the end of Falcon's combos and for edge-guarding. It deals up to 18% [[damage]] in ''Melee'' and 19% in ''Brawl'', and has [[electric]]al properties when [[sweetspot]]ted. The name of the move is confirmed from his "Red" Smash trophy description in ''Melee''. | The '''Knee Smash''', also well known as '''The Knee''' or the '''Knee of Justice''' (and a variety of other nicknames involving the term "knee") is [[Captain Falcon]]'s [[forward aerial]] in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]''. It is an extremely powerful low-trajectory KO move often used at the end of Falcon's combos and for edge-guarding. It deals up to 18% [[damage]] in ''Melee'' and 19% in ''Brawl'' and ''SSB4'', and has [[electric]]al properties when [[sweetspot]]ted. The name of the move is confirmed from his "Red" Smash trophy description in ''Melee''. | ||
==Overview== | ==Overview== | ||
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The Knee Smash is considered among the best moves in the game due to its low start-up lag and very powerful horizontal knockback, where it can reliably KO under 100% in most stages. Many combos and strategies for Captain Falcon end with a Knee Smash. When the Knee Smash is at [[stale-move negation|full power]], it makes an excellent [[wall of pain]], and can be accompanied by Captain Falcon's [[down aerial]] for a pseudo-[[Ken Combo]]. | The Knee Smash is considered among the best moves in the game due to its low start-up lag and very powerful horizontal knockback, where it can reliably KO under 100% in most stages. Many combos and strategies for Captain Falcon end with a Knee Smash. When the Knee Smash is at [[stale-move negation|full power]], it makes an excellent [[wall of pain]], and can be accompanied by Captain Falcon's [[down aerial]] for a pseudo-[[Ken Combo]]. | ||
The Knee Smash acts as a [[sex kick]], with two main [[hitbox]]es. The initial hitbox (often called the "hard knee"), which lasts only a few frames, is Captain Falcon's primary KO move and is accompanied by an | The Knee Smash acts as a [[sex kick]], with two main [[hitbox]]es. The initial hitbox (often called the "hard knee"), which lasts only a few frames, is Captain Falcon's primary KO move and is accompanied by an electric effect. The second hitbox (nicknamed the "soft knee") lasts much longer, but lacks the damage and knockback of the initial hitbox. The attack, however, acts as a semi-spike, albeit a weak one. | ||
Due to the Knee Smash's low ending lag, players can use it as a launcher into another aerial attack, often another Knee Smash. In addition, if a hard Knee Smash lands at 60% or so, players can occasionally follow it up with an aerial [[Falcon Punch]] in the deadly "[[Sacred combo#In_Melee|Sacred Combo]]". | Due to the Knee Smash's low ending lag, players can use it as a launcher into another aerial attack, often another Knee Smash. In addition, if a hard Knee Smash lands at 60% or so, players can occasionally follow it up with an aerial [[Falcon Punch]] in the deadly "[[Sacred combo#In_Melee|Sacred Combo]]". | ||
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===In ''Super Smash Bros. Brawl''=== | ===In ''Super Smash Bros. Brawl''=== | ||
In ''Brawl'', the Knee Smash was [[nerf]]ed. The initial hitbox was nerfed such that it needs to actually sweet spot on the knee for the familiar | In ''Brawl'', the Knee Smash was [[nerf]]ed. The initial hitbox was nerfed such that it needs to actually sweet spot on the knee for the familiar electric hit to occur, as the back hitbox simply has similar properties of [[NTSC]] ''Melee''{{'}}s late hit, while the late hit in ''Brawl'' acts like the [[PAL]] late hit in ''Melee'', being even weaker than the clean hit's sourspot. In addition, the initial hitbox as a whole now only lasts one frame; as a result, it is much harder to land a hard Knee Smash. Its [[hitlag]] has also been significantly increased, allowing for more [[DI]] and [[SDI]] from the opponent. On the upside, it can [[autocancel]] from a short hop, though on smaller characters, this trait can only be taken full advantage of if they aren't on the ground. Nonetheless, the Knee Smash remains among Falcon's strongest finishers, sometimes used in an aerial combo in place of his up aerial. | ||
A late Knee Smash can trip a grounded opponent often, and is still useful for [[gimp]]ing recoveries like {{SSBB|Falco}}'s, albeit less so than in ''Melee''. It can also be followed up with an up aerial or a sweet spotted Knee Smash if the opponent is read correctly. | A late Knee Smash can trip a grounded opponent often, and is still useful for [[gimp]]ing recoveries like {{SSBB|Falco}}'s, albeit less so than in ''Melee''. It can also be followed up with an up aerial or a sweet spotted Knee Smash if the opponent is read correctly. | ||
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===In ''Super Smash Bros. 4''=== | ===In ''Super Smash Bros. 4''=== | ||
The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer | The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer autocancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments. | ||
Despite these nerfs, it is considered much more useful than in ''Brawl,'' largely thanks to the removal of hitstun | Despite these nerfs, it is considered much more useful than in ''Brawl,'' largely thanks to the removal of hitstun canceling and the immense buffs Falcon received in other areas. It's worth noting that, at mid-percentages, Falcon can true combo his down throw into a Knee Smash, KOing if done near the ledge. From mid- to high-percents, Falcon can hit a grounded opponent with his up aerial, launching them into the air and, due to the minimal landing lag on his up aerial, he has enough time to follow up with a Knee while they are still in hitstun. If an opponent air dodges in an attempt to escape a combo, Falcon can punish them with a well-timed Knee Smash. | ||
==Trivia== | ==Trivia== | ||
*The Knee Smash is one of only five knee-based attacks in the ''Super Smash Bros.'' series that are not [[pummel]]s. The other four are the [[Gentleman|third hit of Falcon's neutral combo]], the first hit of Snake's forward tilt, the second hit of Wii Fit Trainer's neutral combo, and Zero Suit Samus' dash attack in ''Super Smash Bros. 4''. | *The Knee Smash is one of only five knee-based attacks in the ''Super Smash Bros.'' series that are not [[pummel]]s. The other four are the [[Gentleman|third hit of Falcon's neutral combo]], the first hit of Snake's forward tilt, the second hit of Wii Fit Trainer's neutral combo, and Zero Suit Samus' dash attack in ''Super Smash Bros. 4''. | ||
*The Knee Smash is the final move | *The Knee Smash is known for being the final move used on the infamous [[Wombo Combo]]. | ||
==Gallery== | ==Gallery== |