Hitbox: Difference between revisions

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==Trivia==
==Trivia==
[[File:What are hitboxes 2.jpg|thumb|right|An example of "what are hitboxes?". Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]].]]
[[File:What are hitboxes 2.jpg|thumb|right|An example of recoil animations making hitboxes appear to be unexpectedly large. Here, {{SSB4|Ryu}} is hitting {{SSB4|Lucina}} with a [[Shoryuken]], with the blue starburst showing where the collision occured.]]
*In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one.
*In ''SSB64'', grabs are normal hitboxes with no apparent mechanism for distinction from attacks. In ''Melee'', grab hitboxes and inert hitboxes are 0%-damage hitboxes with "grab" or "inert" for an effect. Both grabs and inert hitboxes are separate objects in ''Brawl'' and ''SSB4'', though in rare cases a 0%-damage hitbox is used as an inert one.
*The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[Pokeball]].
*The single largest hitbox in ''Melee'' can be found when [[Raikou]] is released from a [[Pokeball]].
*A common phrase used among fans is "what are hitboxes?", referencing how an attack may still hit, even if it looks like it shouldn't.
*Because characters enter a recoil animation upon being hit, pausing the game during the freeze frames can make it appear as if the attack's hitboxes are misaligned or too large.


==Gallery==
==Gallery==