Marth (SSBM)/Down smash: Difference between revisions

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[[File:Dsmash_with_text.png|thumb|Hitbox details of Marth's d-smash.]]
[[File:Dsmash_with_text.png|thumb|Hitbox details of Marth's d-smash.]]
Marth sweeps his sword on the ground in front of himself, then behind. It deals {{ChargedSmashDmgSSBM|11}} on the base and {{ChargedSmashDmgSSBM|16}} when tipped. If tipped, it knocks opponents vertically with very high vertical knockback, being able to KO reliably at high percentages. Overall, it is among the strongest [[down smash]]es in the game, and arguably one of Marth's best KOing options. If not tipped, it is much weaker, and hits opponents horizontally instead, though it can still KO at high percentages near the [[edge]]. Although it has high power, the move has rather high [[ending lag]]; even though it is Marth's second fastest move in terms of [[startup]], it is rather [[punish]]able if it misses. Also, the move doesn't have much [[combo]] ability outside of sometimes being usable after throws.
Marth sweeps his sword on the ground in front of himself, then behind. It deals {{ChargedSmashDmgSSBM|11}} on the base and {{ChargedSmashDmgSSBM|16}} when tipped. If tipped, it knocks opponents vertically with very high vertical knockback, being able to KO reliably at high percentages. Overall, it is among the strongest [[down smash]]es in the game, and arguably one of Marth's best KOing options. If not tipped, it is much weaker, and hits opponents horizontally instead, though it can still KO at high percentages near the [[edge]]. Although it has high power, the move has rather high [[ending lag]]; even though it is Marth's second fastest move in terms of [[startup]], it is rather [[punish]]able if it misses. Also, the move doesn't have much [[combo]] ability outside of sometimes being usable after throws.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==