Crouching: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 7: | Line 7: | ||
[[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | [[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | ||
'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[ | '''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | ||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]] and [[Bowser]]). | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]] and [[Bowser]]). Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee'' | File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''. | ||
File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee'' | File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''. | ||
File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''. | File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''. | ||
</gallery> | </gallery> | ||
[[Category: Game Controls]] | [[Category: Game Controls]] |
Revision as of 11:31, January 17, 2016
Crouching (or Squat internally in Super Smash Bros. Brawl's files and in Super Smash Bros. Melee's debug menu), often simply called ducking, is a ground-based position achieved by holding down on the Control Stick (D-pad on the standalone Wii Remote) when standing. Crouching shortens the character's damageable collision bubble, allowing them to dodge some attacks and projectiles, and can be used to crouch cancel enemy attacks. From Brawl onward, a crouching character can also crawl if they have the ability. In Melee, crouching is also used often to cancel dashes. The crouch can then be stopped by simply stopping holding down on the Control Stick.
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as Kirby, Jigglypuff, Snake, and Sheik). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight and Bowser). Similar to idle poses, all characters present unique animations while crouching that replay constantly.
Gallery
Mario crouching in Melee.