Aerial attack: Difference between revisions

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m (I don't think there will ever be a Smash with no aerials. The 5 types of aerial have been since 64...)
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[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]]
[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]]
An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in competitive play because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] as compared to ground attacks. Not to mention making use of aerial momentum is a crucial part in making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%-ish).
An '''aerial attack''' is any attack that is performed in midair that is not a [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Aerial attacks play an especially large role in [[competitive play]] because they can be [[L-cancel]]ed and can be performed after a short hop, greatly reducing their [[lag]] and [[start-up time]] compared to ground attacks. Making use of aerial momentum is a crucial part of making most aerial attacks good spacing tools. Most aerial attacks deal moderate damage (9%-14%).
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']]
Aerial attacks include the:
Aerial attacks include the:
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