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===In ''Super Smash Bros. 4''=== | ===In ''Super Smash Bros. 4''=== | ||
The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer auto cancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments. Despite these nerfs, it is considered | The Knee Smash was once again nerfed. The Knee Smash has significantly more landing lag (is now 30 frames, or half a second), aerial cool-down (IASA frame 40 → 46) and can no longer auto cancel in a short hop. As a result, it is no longer a practical approach option, and is somewhat riskier to use offstage. However, it does have much more base knockback with reduced scaling as a result, being safer to land a hard knee at lower percents and essentially acting as Ganondorf's forward aerial used to in previous installments. | ||
Despite these nerfs, it is considered much more useful than in ''Brawl,'' largely thanks to the removal of hitstun cancelling and the immense buffs Falcon received in other areas. It's worth noting that, at mid-percentages, Falcon can true combo his down throw into a Knee Smash, KOing if done near the ledge. From mid- to high-percents, Falcon can hit a grounded opponent with his up aerial, launching them into the air and, due to the minimal landing lag on his up aerial, he has enough time to follow up with a Knee while they are still in hitstun. If an opponent air dodges in an attempt to escape a combo, Falcon can punish them with a well-timed Knee Smash. | |||
==Trivia== | ==Trivia== |
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