List of CPU modes: Difference between revisions

It looks better when the modes are by default listed out of order? You could have just fused the tables together
m (Reverting: I am saying it doesn't need reformatting. It looks better this way. Left in opening paragraph.)
(It looks better when the modes are by default listed out of order? You could have just fused the tables together)
Line 6: Line 6:
|-
|-
! Name !! Description !! Availability !! Debug name (''Melee'')
! Name !! Description !! Availability !! Debug name (''Melee'')
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.
In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| [[Versus mode]], various single-player modes, [[Training mode]]
| '''CPTP_NORMAL'''


|-
|-
Line 29: Line 22:
| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| '''CPTP_WALK'''
| '''CPTP_WALK'''
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_JUMP'''


|-
|-
Line 37: Line 36:


|-
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.  
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
 
| '''CPTP_JUMP'''
In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| [[Versus mode]], various single-player modes, [[Training mode]]  
| '''CPTP_NORMAL'''


|-
|-
Line 47: Line 48:
| Training mode (''Melee'' onward only, excluding ''Smash3DS'')
| Training mode (''Melee'' onward only, excluding ''Smash3DS'')
| '''CPTP_MANUAL'''
| '''CPTP_MANUAL'''
|-
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''
|-
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| Causes the CPU to stay where they are, but attack when an opponent comes near.
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_FREAK'''
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
|-
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda".
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_EVZELDA'''
|-
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s.
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ONLYITEM'''


|-
|-
Line 65: Line 96:
| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_STRUGGLE'''
| '''CPTP_STRUGGLE'''
|-
| {{Anchor|Freak}} {{Anchor|FREAK}} Freak
| Causes the CPU to stay where they are, but attack when an opponent comes near.
| [[Event 6: Kirbys on Parade]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_FREAK'''


|-
|-
Line 77: Line 102:
| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_COOPERATE'''
| '''CPTP_COOPERATE'''
|-
| {{Anchor|Special Low Link}} {{Anchor|Special Low Samus}} {{Anchor|SPLWLINK}} {{Anchor|SPLWSAMUS}} Special Low Link, Special Low Samus
| Causes the CPU to only use their [[down special move]] when set to {{SSBM|Link}} and {{SSBM|Samus}} respectively. "SPLW" is an abbreviation of "Special Low", which reflects that the character only uses their down (or "low") special. When this behavior is set to any other characters via the Debug Menu, they will constantly spam their down special in place, using even [[Counter]], [[PSI Magnet]] and [[Rest]], which they [[List of flaws in artificial intelligence (SSBM)|never use]] in any other situations.
| [[Event 3: Bomb-fest]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_SPLWLINK''', '''CPTP_SPLWSAMUS'''
|-
| {{Anchor|Only Item}} {{Anchor|ONLYITEM}} Only Item
| Causes the CPU to only use [[item]]s, as opposed to using any other [[attack]]s.
| [[Event 37: Legendary Pokémon]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ONLYITEM'''
|-
| {{Anchor|Event Zelda}} {{Anchor|EVZELDA}} Event Zelda
| Causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often. It is presumed to stand for "Event Zelda".
| [[Event 9: Hide 'n' Sheik]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_EVZELDA'''


|-
|-
Line 107: Line 114:
| Debug menu (''Melee'' only)
| Debug menu (''Melee'' only)
| '''CPTP_AIR'''
| '''CPTP_AIR'''
|-
| {{Anchor|Item}} {{Anchor|ITEM}} Item
| Causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal.
| [[Event 7: Pokémon Battle]] (''Melee''), Debug menu (''Melee'' only)
| '''CPTP_ITEM'''
|}
|}


1,907

edits