List of CPU modes: Difference between revisions

A reader is most likely coming here to find out what modes are available in Training Mode; reorder the beginning of the list
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(A reader is most likely coming here to find out what modes are available in Training Mode; reorder the beginning of the list)
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{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
{{disambig2|the different CPU modes used throughout the series|a more general look at the AI|Artificial intelligence}}
'''CPU modes''' are different sets of AI behaviors used in different games throughout the series. Some of these are only accessible through use of the {{SSBM|debug menu}} in ''Melee''.
'''CPU modes''' are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in [[Training Mode]], while other actions can only be seen performed in various ''Melee'' [[event match]]es. A few modes are only accessible through the use of ''Melee''{{'}}s {{SSBM|debug menu}}.


{| class="wikitable sortable"
{| class="wikitable"
|-
|-
! Name !! Description !! Availability !! Debug name (''Melee'')
! Name !! Description !! Availability !! Debug name (''Melee'')
|-
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.
In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| [[Versus mode]], various single-player modes, [[Training mode]]
| '''CPTP_NORMAL'''


|-
|-
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| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| Training mode, [[Event 19: Peach's Peril]] (''Melee'')
| '''CPTP_WALK'''
| '''CPTP_WALK'''
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| '''CPTP_JUMP'''


|-
|-
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|-
|-
| {{Anchor|Jump}} {{Anchor|JUMP}} Jump
| {{Anchor|Attack}} {{Anchor|NORMAL}} Attack
| The CPU will constantly single [[jump]] in place. In ''Smash 4'', the CPU will also [[fast fall]] after every jump. Other than this, it retains the same properties as "Stand".
| The CPU will behave normally, throwing out attacks and maneuvers. The level of the CPU is chosen at the [[character select screen]], and can only be adjusted afterwards in ''Brawl''. If the player has placed multiple Training CPUs on the stage, they will be considered on the same team and will not attack each other.<br/>In ''Smash 4'', CPUs set to this mode in Training spam [[projectile]]s and many [[approach attack]]s (such as [[Falcon Kick]]) more often than in other game modes, also being more aggressive at low levels.
| Training mode, [[Event 21: Ice Breaker]] (''Melee'')
| [[Versus mode]], various single-player modes, [[Training mode]]  
| '''CPTP_JUMP'''
| '''CPTP_NORMAL'''


|-
|-
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|-
|-
| {{Anchor|Nana}} {{Anchor|NANA}}Nana
| {{Anchor|Nana}} {{Anchor|NANA}}Nana
| The default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc.  
| The CPU will follow the player and attack with them. As the name implies, is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]].
| With Ice Climbers, Debug menu (''Melee'' only)
| With Ice Climbers, Debug menu (''Melee'' only)
| '''CPTP_NANA'''
| '''CPTP_NANA'''
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