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(→Smash-specific: Added "First actionable frame" to "Smash-specific".) |
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**'''Fast-faller''': A term used to refer to characters with especially fast falling speeds, such as [[Captain Falcon]]. | **'''Fast-faller''': A term used to refer to characters with especially fast falling speeds, such as [[Captain Falcon]]. | ||
*'''[[Fastfall]]''': Pressing down on the control stick at or after the peak of a jump, causing the character to fall quicker. | *'''[[Fastfall]]''': Pressing down on the control stick at or after the peak of a jump, causing the character to fall quicker. | ||
*'''First Actionable Frame''': Referred to as "FAF" for short, the first frame in which another action can be preformed. | |||
*'''[[Final Smash]]''': An attack of ultimate power granted to a character upon breaking the [[Smash Ball]]. Activated by pressing the special move button once gained. | *'''[[Final Smash]]''': An attack of ultimate power granted to a character upon breaking the [[Smash Ball]]. Activated by pressing the special move button once gained. | ||
*'''[[Gimp]]''': A KO that involved disrupting an offstage opponent's recovery, resulting in them failing to make it back to the stage and falling to their death at the bottom blastline, rather than forcefully knocking them past a blastline. | *'''[[Gimp]]''': A KO that involved disrupting an offstage opponent's recovery, resulting in them failing to make it back to the stage and falling to their death at the bottom blastline, rather than forcefully knocking them past a blastline. |