Robo Beam: Difference between revisions
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{{redirect|Laser|Fox and Falco's neutral special move|Blaster}} | {{redirect|Laser|Fox and Falco's neutral special move|Blaster}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
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|caption=Robo Beam in {{for3ds}}. | |caption=Robo Beam in {{for3ds}}. | ||
|user=[[R.O.B.]] | |user=[[R.O.B.]] | ||
|universe=''{{uv| | |universe=''{{uv|}}'' | ||
}} | }} | ||
'''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled up or down and reflect off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%. | '''Robo Beam''' ({{ja|ロボビーム|Robobīmu}}, ''Robo Beam'') is [[R.O.B.]]'s [[neutral special]] move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled up or down and reflect off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the '''Super Robo Beam'''. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, [[flame]] type damage, starting at 9%. | ||
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==Origin== | ==Origin== | ||
[[File:ROBeyes.jpg|thumb|An advertisement snippet showing R.O.B.'s glowing eyes.]] | |||
While the move is obviously unique to ''Smash Bros.'', the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that [[R.O.B.]] was ready for use with the {{s|nwiki|NES}}. | While the move is obviously unique to ''Smash Bros.'', the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that [[R.O.B.]] was ready for use with the {{s|nwiki|NES}}. | ||
Revision as of 12:23, December 31, 2015
- "Laser" redirects here. For Fox and Falco's neutral special move, see Blaster.
Robo Beam | |
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Robo Beam in Super Smash Bros. for Nintendo 3DS. | |
User | R.O.B. |
Universe | ' |
Robo Beam (ロボビーム, Robo Beam) is R.O.B.'s neutral special move. The attack is a small pink laser that does a small amount of damage (normally 5%) and has decent stun capabilities. The shots can be angled up or down and reflect off of walls and floors. It should also be noted that this attack does not stop when it hits an opponent, allowing the player to hit multiple foes. R.O.B. must wait 1 second for the laser to recharge, or R.O.B. will shoot a weak, short-range laser. When the laser is charged, the red light on R.O.B.'s head will begin to flash. Kirby also has this property when he copies R.O.B. There are actually two levels of charge; if the beam is left alone for 20 seconds, it will become the Super Robo Beam. Super Robo Beam is much stronger and thicker and has increased range (enough to travel all the way across any stage), though it is significantly slower than a normal Robo Beam. If used at a very close range, the beam will do higher, flame type damage, starting at 9%.
In the Subspace Emissary, R.O.B. Blasters use a purple Robo Beam, although it is shorter and cannot be charged.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Robo Beam | 2. Wide-Angle Beam | 3. Infinite Robo Beam |
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"Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor." | "A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage." | "Never runs out of charge, but isn't as strong as the standard Robo Beam." |
- Robo Beam: Default.
- Wide-Angle Beam: Slightly longer startup, but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favor of a piercing ability.
- Infinite Robo Beam: Always can fire a charged laser, but takes longer to charge to a Super Robo Beam, the damage is less, the startup is slightly longer, and the laser loses its ability to bounce off of walls.
Wide-Angle Beam in Super Smash Bros. for Nintendo 3DS.
Infinite Robo Beam in Super Smash Bros. for Nintendo 3DS.
Origin
While the move is obviously unique to Smash Bros., the flashing red light on R.O.B.'s head when the Robo Beam is charged is a throwback to when the red light flashed to indicate that R.O.B. was ready for use with the NES.
Trivia
- When the beam is uncharged, R.O.B.'s arms will be down instead of facing straight forward.
Gallery
Super Robo Beam in Super Smash Bros. for Nintendo 3DS.
Super Robo Beam in Super Smash Bros. for Wii U.