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Marth (SSBM)/Grab: Difference between revisions

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(Again, it's a start.)
(I love Marth's grab into immediate aerial, best combo)
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'''Marth's Grab''' is the longest non-tether grab in ''Melee'', being the fourth longest grab in the game. His dash grab is able to grab behind of him, but doesn't extend out as far out in front of him. It is a staple part of his metagame, generally used to combo into any of his aerials.
Marth's '''grab''' is the longest non-tether grab in ''Melee'', and the fourth longest grab in the game. It is a staple part of his metagame, as many of Marth's most potent combos and setups stem from his high-utility throws; often, Marth achieves his biggest possible conversions off of a grab, and his grab range makes these setups very consistent. The long range also allows him to [[chain grab]] the [[Fox (SSBM)|space]] [[Falco (SSBM)|animals]] more consistently than almost any other character can, besides possibly Fox himself. Marth's [[dash dance]] grab is particularly strong, and is one of his best neutral game options, as he can cover multiple spacings with his long dash dance, while further challenging the opponent's space and threatening to put them in unsafe positions with his long grab. Due to these reasons, Marth's grab is one of his greatest advantages over other characters, and players utilize this move in their neutral and punish games at all levels of play.
 
His dash grab is able to grab behind of him, but doesn't extend out as far out in front of him.
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Revision as of 03:01, December 28, 2015

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Marth's grab is the longest non-tether grab in Melee, and the fourth longest grab in the game. It is a staple part of his metagame, as many of Marth's most potent combos and setups stem from his high-utility throws; often, Marth achieves his biggest possible conversions off of a grab, and his grab range makes these setups very consistent. The long range also allows him to chain grab the space animals more consistently than almost any other character can, besides possibly Fox himself. Marth's dash dance grab is particularly strong, and is one of his best neutral game options, as he can cover multiple spacings with his long dash dance, while further challenging the opponent's space and threatening to put them in unsafe positions with his long grab. Due to these reasons, Marth's grab is one of his greatest advantages over other characters, and players utilize this move in their neutral and punish games at all levels of play.

His dash grab is able to grab behind of him, but doesn't extend out as far out in front of him.

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