Climhazzard: Difference between revisions
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Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters [[helplessness]]. If the button is pressed again, Cloud will fall continuously and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body. In effect, this move is very similar to [[Ike]]'s [[Aether]], or [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional, and potentially hazardous off-stage. | Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters [[helplessness]]. If the button is pressed again, Cloud will fall continuously and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body. In effect, this move is very similar to [[Ike]]'s [[Aether]], or [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional, and potentially hazardous off-stage. | ||
While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7%. This variant has vastly increased vertical height and horizontal maneuverability (the latter only while Cloud is still on the rise). It will also [[Edge sweet spot|allow grabbing the ledge while it is in progress]]. However, Cloud players should be wary using this variant of the move on stages where the main platform has an underside, as the horizontal component may get them stuck | While Cloud is under ''Limit Break'' status (see [[Limit Charge]]), the initial stab deals 6% and the rising slash deals 7%. This variant has vastly increased vertical height and horizontal maneuverability (the latter only while Cloud is still on the rise) and will thrust Cloud forward. It will also [[Edge sweet spot|allow grabbing the ledge while it is in progress]]. However, Cloud players should be wary using this variant of the move on stages where the main platform has an underside, as the horizontal component may get them stuck in a fatal position. | ||
Common to both versions, if Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a [[self-destruct]]. Any horizontal momentum is utterly cancelled if the falling slash is initiated. | Common to both versions, if Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a [[self-destruct]]. Any horizontal momentum is utterly cancelled if the falling slash is initiated. |
Revision as of 18:56, December 27, 2015
Climhazzard | |
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Cloud using Climhazzard. | |
User | Cloud |
Universe | Final Fantasy |
Climhazzard (クライムハザード, Climb Hazzard) is Cloud's up special move.
Description
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a moderate distance off the ground (this deals 4%). It will not allow edge grabbing until Cloud enters helplessness. If the button is pressed again, Cloud will fall continuously and slash downward. This downward slash can deal anywhere from 3-8%, has a sweetspot in the center of Cloud's blade for maximum damage, and the worst sourspot immediately in Cloud's body. In effect, this move is very similar to Ike's Aether, or Kirby's Final Cutter, though the downward swing in Cloud's case is purely optional, and potentially hazardous off-stage.
While Cloud is under Limit Break status (see Limit Charge), the initial stab deals 6% and the rising slash deals 7%. This variant has vastly increased vertical height and horizontal maneuverability (the latter only while Cloud is still on the rise) and will thrust Cloud forward. It will also allow grabbing the ledge while it is in progress. However, Cloud players should be wary using this variant of the move on stages where the main platform has an underside, as the horizontal component may get them stuck in a fatal position.
Common to both versions, if Cloud inputs for the falling slash, he cannot grab the ledge until his transition animation pauses (after descending some distance already). This will potentially cause a self-destruct. Any horizontal momentum is utterly cancelled if the falling slash is initiated.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Climhazzard |
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"Thrust your sword and then jump into the air. Push the button again for a high-speed downward cut." |
- Climhazzard: Default.
Like the other DLC characters, Cloud currently lacks custom move variations.
Origin
Climhazzard is Cloud's fourth Limit Break in Final Fantasy VII. When used, Cloud stabs an enemy and then performs a jumping slash that deals very high damage. The downward strike may be based on his first Limit Break called Braver.
Trivia
- Cloud will enter helplessness after a full second of the falling slash animation (enough time to descend from the upper blast line of Gaur Plain to out-of-sight on the bottom screen). Unless in Smash Run or a stage even larger than Gaur Plain, this has no probable practical applications as Cloud maintains his dooming speed.