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==In ''Super Smash Bros. 4''== | ==In ''Super Smash Bros. 4''== | ||
In ''[[Super Smash Bros. 4]]'', while both {{SSB4|Fox}} and {{SSB4|Falco}} can still perform the short hop laser and short hop double laser, the viability of the technique is much lower due to Fox and Falco's lasers now having [[landing lag]]. Due to this, the technique is not used nearly as commonly. | In ''[[Super Smash Bros. 4]]'', while both {{SSB4|Fox}} and {{SSB4|Falco}} can still perform the short hop laser and short hop double laser, the viability of the technique is much lower due to Fox and Falco's lasers now having [[landing lag]]. Due to this, the technique is not used nearly as commonly. In Falco's case, the ineffectiveness of this technique has significantly impacted his viability, as he has lost the most pivotal option in his neutral and approach games. His blaster shots no longer auto-cancel, travel a shorter distance, and are much slower. Falco's tournament viability is thus far worse than in previous games. | ||
While Fox is also adversely affected by these changes, they have not nearly had as much of an impact on his play style, and even with such nerfs, he is considered more viable than he was in ''Brawl.'' His Blaster is still a crucial aspect of his neutral game, as his lasers are much faster than Falco's and are thus more useful in forcing approaches. | |||
==See also== | ==See also== |
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