List of updates (SSB4)/1.0.8 changelog: Difference between revisions

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=={{SSB4|Lucina}}==
=={{SSB4|Lucina}}==
*{{buff|Jab improved; both hits link more reliably as the transition is faster and jab 1 now produces vertical-based knockback, and the second hit deals increased knockback. The first hit also now has followup potential outside of transiting to the second hit.}}
*{{buff|Neutral attack has been improved. Both hits connect together better, due to the faster transition and the first hit's now vertical knockback. The first hit has also been given follow-up potential outside of transiting to the second hit, which is now stronger.}}
*{{buff|Forward tilt deals approximately 1% more damage.}}
*{{nerf|Due to the angle alteration of neutral attack's first hit, neutral attack can no longer [[jab lock]].}}
*{{buff|All hitboxes of up tilt now deal vertical knockback, with improved base knockback, making it a better KO move. It additionally has 3 less frames of ending lag.}}
*{{nerf|Neutral attack's first hit deals 1.425% less damage|4.75%|3.325%.}}
*{{buff|Neutral aerial has 3 less frames of landing lag.}}
*{{buff|Forward tilt deals 0.95% more damage|9.975%|10.925%.}}
*{{buff|Dolphin Slash has slightly improved knockback scaling.}}
*{{buff|All of up tilt's hitboxes now deal vertical knockback with improved base knockback, making it a better KOing option. It also has 3 frames less ending lag.}}
**{{change|Dolphin Slash and Crescent Slash deal slightly more hitlag.}}
*{{buff|Neutral aerial has 3 frames less landing lag.}}
*{{change|Lucina's Counter quotes now play when her Counter is activated.}}
*{{buff|[[Dolphin Slash]] has higher knockback scaling.}}
*{{change|Dolphin Slash and Crescent Slash deal more hitlag.}}
*{{change|Lucina can possibly say one of two lines when using [[Counter]]: "My turn!" or "You're mine!"}}
*{{change|Lucina may sometimes grunt when using Dolphin Slash.}}


===Technical changelist===
===Technical changelist===
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|Jab 1 damage||4.75%||3.325%
|Jab 1 damage||4.75%||3.325%
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|Jab 1 angle|||[[Sakurai angle]]|||78°/65°/90°
|Jab 1 angle||[[Sakurai angle]]||78°/65°/90°
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|Jab 1 knockback growth||50||30
|Jab 1 knockback growth||50/70||30
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|Jab 1 base knockback||20||55
|Jab 1 base knockback||20/30||55
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|Jab 1 hitlag|||1|||0.7
|Jab 1 hitlag||1||0.7
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|Transition from Jab 1 to Jab 2||frame 21||frame 18
|Transition from Jab 1 to Jab 2||frame 21||frame 17
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|Jab 1 ending frame increased || 26 || 28
|Jab 1 ending frame||frame 29||frame 26
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|Jab 2 angle||Sakurai angle||45
|Jab 2 angle||Sakurai angle||100°
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|Jab 2 knockback growth||60||75
|Jab 2 initial base knockback||50||65
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|Jab 2 base knockback||25||62
|Jab 2 (late) base knockback||40||52
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|Jab 2 hitlag multiplier||1||0.7
|Up tilt angle||Sakurai angle/100°||100°
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|Jab 2 unknown parameter||0||1
|Forward tilt damage||9.975%||10.925%
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|Forward tilt damage||9.975||10.925
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|Up tilt angle||Sakurai angle/100°||100°
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|Up tilt base knockback||50/40||65/52
|Up tilt base knockback||50/40||65/52
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|Up tilt endlag||42 frames||39 frames
|Up tilt endlag||42 frames||39 frames
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|Neutral air landing lag||15 frames||12 frames
|Neutral aerial landing lag||15 frames||12 frames
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|[[Dolphin Slash]] knockback scaling||68||74
|[[Dolphin Slash]] knockback growth||68||74
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|Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7
|Dolphin Slash/Crescent Slash hitlag multiplier||0.5||0.7
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|A quote now plays when [[Counter]] is activated || ||
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