Super Smash Bros. 4

Clown Kart Dash: Difference between revisions

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==Overview==
==Overview==
Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button or if the opposite direction is imputed. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump. Bowser Jr. will automatically jump of a ledge while using this move,but this will not end Clown Kart Dash. If the move hits a wall in the air Bowser Jr. will bounce up the wall, ending the move, but this will not use his aerial jump.
Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button or if the opposite direction is imputed. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump. If Bowser Jr. dashes of the edge of a platform, he will automatically jump and keep driving. If he hits a wall in the air Bowser Jr. will bounce up the wall, ending the dash, but he will still be able to midair jump.


==Customization==
==Customization==

Revision as of 15:24, December 18, 2015

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Clown Kart Dash
ClownKartDashWiiU.jpg
Bowser Jr. using Clown Kart Dash in Super Smash Bros. for Wii U
User Bowser Jr.
Universe Mario
Speed forward with a kart. Change direction to spin.
Super Smash Bros. for Wii U's Quick Guide

Clown Kart Dash (カートダッシュ, Kart Dash) is Bowser Jr.'s side special. When used, the Junior Clown Car gains wheels and drives forward, similar to the Wario Bike.

Overview

Upon using this move, there will be a small delay where the vehicle activates the wheels, and then boosts forward. If no further button presses are made, the move will inflict 4% damage on contact with opponents. However, if a direction is held on the control stick, the Kart will drive faster, and will inflict 6% damage to anyone it hits along the way at first, gradually growing to 7% after a longer drive. The Kart will eventually spin out, where the spin out inflicts 12% damage. While driving, Bowser Jr. can jump out and do an aerial, or force a spin out by pressing an attack button or if the opposite direction is imputed. At lower percents, the vertical knock back employed by ramming the vehicle into an enemy can easily lead into an aerial. At later percents, the spin out can effectively KO enemies from around 125%. If Bowser Jr. jumps out of the move in the air, he will lose his remaining aerial jump, but it can be done even if he has already used his aerial jump. If Bowser Jr. dashes of the edge of a platform, he will automatically jump and keep driving. If he hits a wall in the air Bowser Jr. will bounce up the wall, ending the dash, but he will still be able to midair jump.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Clown Kart Dash 2. Koopa Drift 3. Grounding Dash
Clown Kart Dash
Koopa Drift
Grounding Dash
"Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin." "While spinning, the kart careens forward, hitting opponents multiple times." "A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin."
  1. Clown Kart Dash: Default.
  2. Koopa Drift: The kart's spinout is made into an attack with multiple hits, dealing up to 9% when all hits connect. However, this move has slower travel speed, less distance, less distance gained by jumping off, and less KO power. Of note, however, is the fact that spinning out in air does not sacrifice too much vertical height, making it a better aerial horizontal recovery.
  3. Grounding Dash: After an increased delay in startup, the kart travels faster and buries anyone who comes in contact on the ground, doing 8% damage. It doesn't do damage in air, nor is there any damage on the spin out. During startup, Bowser Jr. has super armor.

Origin

This move is likely based on the Koopa Clown kart part from Mario Kart 7, which in itself was based on the Koopa Clown Car.

Gallery

Trivia

  • The pipes in the back, along with the rim and propeller, change color depending on Bowser Jr. or a Koopaling being used.
  • Neither Bowser Jr. nor the Koopalings appeared in Mario Kart 7, the only appearance of the Koopa Clown. Bowser Jr.'s only appearances in the Mario Kart games were Mario Kart: Double Dash!! and Mario Kart Wii, while the Koopalings were only in Mario Kart 8.