List of updates (SSB4)/1.1.3 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Added content.) Tag: Mobile edit |
(Added content.) Tag: Mobile edit |
||
Line 22: | Line 22: | ||
*{{change|Down smash second hit angle|130°|50°}} | *{{change|Down smash second hit angle|130°|50°}} | ||
*{{change|Down smash facing restriction modified.}} | *{{change|Down smash facing restriction modified.}} | ||
*{{ | *{{buff|Neutral aerial knockback flipped: second hit is now stronger than first, making it much more powerful overall.}} | ||
*{{change|Down aerial hitbox moved up two units.}} | *{{change|Down aerial hitbox moved up two units.}} | ||
*{{buff|Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).}} | *{{buff|Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).}} |
Revision as of 23:34, December 15, 2015
Bowser
- Up throw throwbox angle: 70° → 82°
- Up throw throwbox knockback growth: 80 → 155
- Up throw throwbox base knockback: 90 → 25
- Up throw looping hits damage: 1% → 0.5%
- Up throw looping hits hitstun: 1x → 0.5x
- Up throw final hit knockback growth: 100 → 200
- Up throw final hit base knockback: 0 → 80
- Apparent up throw ending frame: 68 → 61
Charizard
- Dash attack hitbox 0 angle: 70° → 50°
- Dash attack hitbox 1 angle: 80° → 60°
- Several minor tweaks made to up smash.
- Down smash hitbox 0/1 knockback growth: 76 → 79
- Down smash hitbox 2/3 knockback growth: 82 → 85
Ganondorf
- Down smash second hit angle: 130° → 50°
- Down smash facing restriction modified.
- Neutral aerial knockback flipped: second hit is now stronger than first, making it much more powerful overall.
- Down aerial hitbox moved up two units.
- Non-reversed Warlock Punch super armor lasts longer (frame 11-63 → 11-66).
- Reversed Warlock Punch now has super armor from frames 11 to 58. Reversed Warlock Blade has super armor from frames 11 to 54.
- A grab parameter increased for Flame Choke.
- Dark Dive multihits deal more damage (1% → 1.2%) and the throw does more damage (7% → 9%) and knockback growth (82 → 90).
Greninja
- Forward smash knockback growth: 99 → 101
- Up smash second hit sweetspot knockback growth: 103 → 104
- Down smash knockback growth: 90 → 92
- Shadow Sneak/Strike front hit knockback growth: 102 → 104
- Shadow Sneak/Strike back hit knockback growth: 101 → 103
- Shadow Dash knockback growth: 90 → 92
King Dedede
- Timing for Inhale and Taste Test modified.
- Facing restriction for Super Dedede Jump modified.
Kirby
- Forward smash clean hit knockback growth: 99 → 100
- Forward smash late hit knockback growth: 66 → 67
- Up smash clean hit knockback growth: 102 → 103
- Up smash mid hit knockback growth: 96 → 97
- Up smash late hit knockback growth: 50 → 51
- Down smash knockback growth: 108 → 109
- Forward aerial knockback growth: 145 → 148
- Forward aerial hitlag modifier: 1.0x → 1.2x
- Back aerial clean hit knockback growth: 102 → 104
- Back aerial late hit knockback growth: 110 → 112
- Up throw knockback growth: 63 → 74
- Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.
Little Mac
- Jab looping hits deal less damage.
Lucario
- Aura Sphere (including custom variants) angle: 80° → 83°
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Mega Lucario
- Aura Sphere (including custom variants) knockback growth: 100 → 93
- Aura Sphere (including custom variants) base knockback: 10 → 12
- Aura Sphere (including custom variants) hitlag modifier: 1x → 0.78x
Lucas
- Neutral air looping hits damage: 1 → 2
- As a result, neutral air deals 4% more damage: 8 → 12.
Luigi
- Green Missile fully charged damage: 19.8% → 21%
- Green Missile misfire damage: 23% → 25%
Mewtwo
- Forward smash sourspot damage: 15% → 16%
- Forward smash hitbox size: 2.0 → 3.0
- Forward air startup: 6 frames → 5
- Back air x-axis offset: 5.1 → 5.5
- Up air damage: 9% → 10%
- Down air hitbox duration: 2 frames → 4
- Down throw angle: 69 → 74
Pit
- Back air startup and landing lag reduced.
Robin
- Forward tilt's position changed, size increased: 4.0 → 5.0
- Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0
- Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5
- Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5
- Down air (Levin) non-spiking hitbox 1 angle increased: 80 → 70
- Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames
- Down air (Levin) late hit damage increased: 5% → 8%
Zelda
- Nayru's Love back loop hits damage: 1 → 2
- Farore's Wind jumps much higher if used right after a midair jump.
- Phantom Slash deals less maximum damage: 24 → 26
Zero Suit Samus
- Plasma Whip has gained 2 extra hitboxes in the center of the attack.
- As a result, it deals 2% more damage: 8 → 10.