Disable: Difference between revisions
Unowninator (talk | contribs) m (Undid edit by Aidanzapunk: I know, but Disable is the only move that CAN'T be taught via TM. Thunder is TM25, Rock Smash is TM94, Double Team is TM32, Substitute is TM90, and Rest is TM44.) |
Unowninator (talk | contribs) m (Whoops. Somehow the trivia ended up in the wrong place.) |
||
Line 46: | Line 46: | ||
==Trivia== | ==Trivia== | ||
*In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead. | *In ''Melee'', Mewtwo's irises turn yellow while using Disable. In ''SSB4'', they turn green instead. | ||
*This is the only Down Special move that isn't taught via TM. | *This is the only Down Special move that isn't taught via TM. | ||
{{Special Moves|char=Mewtwo}} | |||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] |
Revision as of 14:43, December 9, 2015
Disable | |
---|---|
Disable in SSB4. | |
User | Mewtwo |
Universe | Pokémon |
Article on Bulbapedia | Disable (move) |
Disable (かなしばり, Temporary Binding) is Mewtwo's down special move.
Overview
Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be dazed for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will flinch but instantly recover after the freeze frames, taking no appreciable knockback.
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a projectile, so alert opponents facing Mewtwo can reflect, powershield, and counter it.
In SSB4, Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.
Disable can be used to perform certain glitches in Melee, including the Disable jump.
Origin
As a Normal-type status move, the mechanics of Disable have changed throughout the generations of Pokémon. In Generation I, Disable inaccurately and randomly disallows the opponent to use one of its moves for a random chosen number of turns. From Generation II onward, it always disables the last move used by the opponent, adding more strategic depth, especially against high-PP recovery moves; in Generation V, it gained 100% accuracy, making it a staple part of many Pokémon's metagames. Disable works differently in Smash Bros., where it prevents the victim from moving entirely, making it more accurate to the move's representation within the Pokémon anime series.
The Japanese name of this move is somewhat named after the term kanashibari (金縛り, lit. gold binding), the Japanese term for sleep paralysis.
Short Hop Disable
Performing Disable while running will stop Mewtwo in place. However, by short hopping first, it can retain its horizontal momentum.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Disable |
---|
"Stuns an enemy you make eye contact with. Has no effect if you're not facing one another." |
- Disable: Default.
Like the other DLC characters, Mewtwo currently lacks custom move variations.
Gallery
Trivia
- In Melee, Mewtwo's irises turn yellow while using Disable. In SSB4, they turn green instead.
- This is the only Down Special move that isn't taught via TM.