Super Smash Bros. Brawl

Withdraw: Difference between revisions

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{{cquote|''Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.''|cite=''Brawl''{{'}}s instruction manual}}
'''Withdraw''' ({{ja|からにこもる|Karanikomoru}}, ''Withdraw into Shell'') is [[Squirtle]]'s [[side special move]]. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a [[Green Shell]] for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.
'''Withdraw''' ({{ja|からにこもる|Karanikomoru}}, ''Withdraw into Shell'') is [[Squirtle]]'s [[side special move]]. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a [[Green Shell]] for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.


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Like some other moves, Withdraw's speed can be altered by smashing the [[control stick]], instead of just tilting it. Also if Squirtle gets footstooled by another player while he is performing withdraw in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until he lands on the ground or grabs a [[ledge]].
Like some other moves, Withdraw's speed can be altered by smashing the [[control stick]], instead of just tilting it. Also if Squirtle gets footstooled by another player while he is performing withdraw in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until he lands on the ground or grabs a [[ledge]].
==Description from the Instruction Booklet==
''Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.''


==Origin==
==Origin==

Revision as of 16:22, November 29, 2015

Withdraw
Withdraw
Withdraw in Brawl.
User Squirtle
Universe Pokémon
Article on Bulbapedia Withdraw (move)
Tuck into its shell and slide around the stage. Cancel by tilting the Control Stick in the opposite direction of the slide.
Brawl's instruction manual

Withdraw (からにこもる, Withdraw into Shell) is Squirtle's side special move. Squirtle retreats inside its shell and speeds across the stage, powered by a jet of water shooting out the back of its shell. During this attack, Squirtle's shell behaves like a Green Shell for a limited amount of time. If another player jumps on Squirtle, the attack ends and Squirtle becomes stuck on its back for a few seconds. Squirtle cannot take damage during Withdraw.

It is important, especially for beginners, to note that Withdraw is not a rolling attack like Yoshi's Egg Roll or Jigglypuff's Rollout; Squirtle is unable to change direction on its own or charge the attack beforehand. Spinning up and down hills can alter the speed in which the withdrawn Squirtle will move. The attack can be cancelled if the control stick is moved at the opposite side that Squirtle is attacking. The invincibility provided by the move is sufficient to block many Final Smashes that do not involve grabs. For example, Marth's Critical Hit can be negated, but not Ike's Great Aether.

Like some other moves, Withdraw's speed can be altered by smashing the control stick, instead of just tilting it. Also if Squirtle gets footstooled by another player while he is performing withdraw in the air, then the move will be canceled and Squirtle will be put into a helpless state of free fall and be unable to recover until he lands on the ground or grabs a ledge.

Origin

File:Withdraw.png
Withdraw in Generation IV Pokémon games.

Withdraw is a Water-type non-damaging move introduced in Generation I from the Pokémon series. The move is only capable of being learned by Pokémon with shells. In battle, the move increases the user's defense by one stage. However, as Withdraw is not an offensive move, Withdraw's usage in Brawl may be based on Squirtle's use of Rapid Spin in the Pokémon anime. Squirtle learns Withdraw at level 28 in Generation I and at level 10 in Generation II and onwards.

Trivia

  • Withdraw is another example of the Smash producers changing the function of moves to suit the games, others being Rest and Double Team. It should be noted that it isn't Withdraw itself that damages the players, as Withdraw is simply the act of a Pokémon hiding inside its shell.
  • Withdraw is useful in getting from point A to point B quickly, even if the intervening space contains enemies.
  • When Squirtle knocks into another character using Withdraw, it makes the same sound as a Green Shell.
  • If Squirtle gets hit with a Pitfall item, or an attack that acts like a Pitfall item while staying on the ground, Squirtle will still get Pitfall'ed, but will take no damage.
  • If Squirtle gets hit with an attack that involves acting like hitstun, Squirtle will still get hitstunned, but will take no damage.
  • If Squirtle is hit by Ice Shot, it will take damage, hitstun, and return to its normal mode.

External links