Pirate Ship: Difference between revisions

(Tether recoveries and the rocky area of the stage can cause a meteor smash, too.)
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*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera.  
*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera.  
*When falling from the cyclone, [[King Dedede]] can avoid battle by using his [[Super Dedede Jump|up special]], allowing him to stay aloft for ten to fifteen seconds.  
*When falling from the cyclone, [[King Dedede]] can avoid battle by using his [[Super Dedede Jump|up special]], allowing him to stay aloft for ten to fifteen seconds.  
*This is the only stage in ''Brawl'' where the player can be [[crush]]ed (not counting the stages in [[The Subspace Emissary]]). This can be done by standing between the ship and the rock. In {{forwiiu}}, crushing no longer exists as a mechanic; instead, the player will be meteor smashed by the ship and ricochet upwards off the rock.
*This is the only location in ''Brawl'' outside of [[The Subspace Emissary]] where the player can be [[crush]]ed. This can be done by standing between the ship and the rock before the two collide. In {{forwiiu}}, crushing no longer exists as a mechanic; instead, the player will be meteor smashed by the ship and ricochet upwards off the rock.
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise.
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise.
*When the boat is crashed against the rock, both are still moving, though it looks like they are stuck in place, and players can still be KO'd if they wait for too long in the sea, being carried off to a boundary KO by the current.
*When the boat is crashed against the rock, both are still moving, though it looks like they are stuck in place, and players can still be KO'd if they wait for too long in the sea, being carried off to a boundary KO by the current.
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