Dr. Mario: Difference between revisions
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[[Image: | [[Image:Drmariomelee.jpg|thumb|right|300px|Dr. Mario]] | ||
'''Dr. Mario''' | '''Dr. Mario''' was introduced in [[Super Smash Bros. Melee]] and was a clone of [[Mario]]. In Melee, you can unlock him by completing classic mode with Mario or by playing Vs. mode 100 times. | ||
==Moveset== | |||
===Regular attacks=== | |||
*A: Left Jab | |||
*A (second): Right Cross | |||
*A (third): Toe Kick | |||
*A (while dashing): Slide | |||
*Side + A: Dr. Kick | |||
*Up + A: Uppercut | |||
*Down + A: Reflex test | |||
*Smash A: Defribilator | |||
*Smash Up + A: Ear, Nose and Throat | |||
*A (in midair): Dr. Kick | |||
*Forward + A (in midair): Dr. Punch | |||
*Backward + A (in midair): Drop Kick, M.D. | |||
*Up + A (in midair): Bicycle Kick | |||
*Down + B (in midair): Bone Drill | |||
*Z: Grab | |||
*A (while holding opponent): Eye Exam | |||
*Forward throw: Routine Physical | |||
*Backward throw: Traction | |||
*Up throw: Check Up | |||
*Down throw: Hospital Bed | |||
The names of these moves were taken from the SSBM player's guide. | |||
== | ===Special Moves=== | ||
*'''B''': [[Megavitamins]] | |||
*'''Side B''': [[Cape|Super Sheet]] | |||
*'''Up B''': [[Super Jump Punch]] | |||
*'''Down B''': [[Mario Tornado|Dr. Tornado]] | |||
== | ==Pros & Cons== | ||
===Pros=== | |||
*Good [[edge-guarding|edge-guarder]] via [[back aerial]] and [[Cape]] | |||
*Pills help control approaches | |||
*Can [[chain throw]] some characters and [[down throw]] to [[forward aerial]] as a staple KO | |||
*Good aerial game | |||
*Great wavedash | |||
*Good SHFFL | |||
===Cons=== | |||
* Lacks range | |||
* Very short [[recovery]] (one of the worst) | |||
==Recovery Improvement== | |||
*Forward-B (Cape): Gives a slight lift. This can be used once in the air to gain altitude, unlike Mario's-- which may be used more than once. | |||
*Down-B (Dr. Tornado): If you mash B rapidly while Doc is spinning, he'll get a slight lift. Hold the Control Stick towards the stage afterwards so the slight altitude gained is not wasted. This can also be used only once in the air. | |||
== | ==Techniques== | ||
*Pill Rush: Bombard the enemy with a wall of Pills exerted after a short jumped into a fast fall and at ground point. Repeat this three Pill fire sequence while approaching the opponent to render them almost stunned. This technique does not work as well for Mario, due to the Pills added weight and higher bounce. | |||
*Wall of Pain: Use of backward aerials to effectively keep the opponent off the edge.Doctor Mario can use multiple back aerials off the edge making him an excellent edge guarder. | |||
*Up-B Cancel: Doctor Mario is the only character able to cancel his up-b attack. Within the first four frames, activate the move to a certain direction and quickly move the control stick to the opposite direction. The opponent will be sent up at a trajectory based solely on their weight and Doctor Mario will be able to move. | |||
== | ==See Also== | ||
*[[Dr. Mario (SSBM)]] | |||
* | |||
Dr. Mario | |||
[[Category:SSBM characters]] | |||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Mario | [[Category:Mario]] |
Revision as of 21:13, February 17, 2008
Dr. Mario was introduced in Super Smash Bros. Melee and was a clone of Mario. In Melee, you can unlock him by completing classic mode with Mario or by playing Vs. mode 100 times.
Moveset
Regular attacks
- A: Left Jab
- A (second): Right Cross
- A (third): Toe Kick
- A (while dashing): Slide
- Side + A: Dr. Kick
- Up + A: Uppercut
- Down + A: Reflex test
- Smash A: Defribilator
- Smash Up + A: Ear, Nose and Throat
- A (in midair): Dr. Kick
- Forward + A (in midair): Dr. Punch
- Backward + A (in midair): Drop Kick, M.D.
- Up + A (in midair): Bicycle Kick
- Down + B (in midair): Bone Drill
- Z: Grab
- A (while holding opponent): Eye Exam
- Forward throw: Routine Physical
- Backward throw: Traction
- Up throw: Check Up
- Down throw: Hospital Bed
The names of these moves were taken from the SSBM player's guide.
Special Moves
- B: Megavitamins
- Side B: Super Sheet
- Up B: Super Jump Punch
- Down B: Dr. Tornado
Pros & Cons
Pros
- Good edge-guarder via back aerial and Cape
- Pills help control approaches
- Can chain throw some characters and down throw to forward aerial as a staple KO
- Good aerial game
- Great wavedash
- Good SHFFL
Cons
- Lacks range
- Very short recovery (one of the worst)
Recovery Improvement
- Forward-B (Cape): Gives a slight lift. This can be used once in the air to gain altitude, unlike Mario's-- which may be used more than once.
- Down-B (Dr. Tornado): If you mash B rapidly while Doc is spinning, he'll get a slight lift. Hold the Control Stick towards the stage afterwards so the slight altitude gained is not wasted. This can also be used only once in the air.
Techniques
- Pill Rush: Bombard the enemy with a wall of Pills exerted after a short jumped into a fast fall and at ground point. Repeat this three Pill fire sequence while approaching the opponent to render them almost stunned. This technique does not work as well for Mario, due to the Pills added weight and higher bounce.
- Wall of Pain: Use of backward aerials to effectively keep the opponent off the edge.Doctor Mario can use multiple back aerials off the edge making him an excellent edge guarder.
- Up-B Cancel: Doctor Mario is the only character able to cancel his up-b attack. Within the first four frames, activate the move to a certain direction and quickly move the control stick to the opposite direction. The opponent will be sent up at a trajectory based solely on their weight and Doctor Mario will be able to move.