Super Smash Bros. Melee

Event 21: Ice Breaker: Difference between revisions

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'''Ice Breaker''' ({{ja|ひとの恋路をジャマするやつは}}, ''Be the jammer of their romance'') is the 21st [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player is set against two {{SSBB|Ice Climbers}}, who will only jump, not attacking unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked. The goal of this event is to [[KO]] both Nanas (KO'ing Popo will result in a failure).
'''Ice Breaker''' ({{ja|ひとの恋路をジャマするやつは}}, ''I won't forgive who jams my romance'') is the 21st [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player is set against two {{SSBB|Ice Climbers}}, who will only jump, not attacking unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked. The goal of this event is to [[KO]] both Nanas (KO'ing Popo will result in a failure).


There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.

Revision as of 01:01, November 18, 2015

Event 21
Ice Breaker
SSBM event 21.PNG
Official description Your cold mission...is to KO both Nanas.
Character(s) used Choose (1 stock)
Opponent(s) Ice Climbers (1 stock)
Ice Climbers (1 stock)
Stage(s) Princess Peach's Castle
Music Princess Peach's Castle
Availability Unlockable

Ice Breaker (ひとの恋路をジャマするやつは, I won't forgive who jams my romance) is the 21st event match of the 51 event matches in Super Smash Bros. Melee. The player is set against two Ice Climbers, who will only jump, not attacking unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked. The goal of this event is to KO both Nanas (KO'ing Popo will result in a failure).

There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.