Spin Dash: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (minor cleanup)
Line 1: Line 1:
:''This article is about Sonic's special attack. For the Canadian smasher, see [[Spin-Dash]].  
:''This article is about Sonic's special attack. For the Canadian smasher, see [[Smasher:Spin-Dash]].  
[[Image:Sonic_071011a.jpg|right|thumb]]
[[Image:Sonic_071011a.jpg|right|thumb]]
'''Spin Dash''' (sometimes spelled '''Spindash''') is [[Sonic the Hedgehog (SSBB)|Sonic the Hedgehog]]'s [[Side Special Move]] in ''[[Super Smash Bros. Brawl]]''. A chargeable move similar to [[Rollout (move)|Rollout]]. It also makes Sonic do a short hop when it initiates. Unlike [[Spin Charge]], this move can give horizontal recovery. Both attacks move approximately the same speed once on the ground, and both can be changed direction once initiated. Spin Dash is slightly stronger then Yoshi's [[Egg Roll]], as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated.   
'''Spin Dash''' (sometimes spelled '''Spindash''') is [[Sonic (SSBB)|Sonic]]'s [[Side Special Move]] in [[Super Smash Bros. Brawl|''Brawl'']]. A chargeable move similar to [[Rollout (move)|Rollout]]. It also makes Sonic do a short hop when it initiates. Unlike [[Spin Charge]], this move can be used as a horizontal recovery. Both attacks move approximately the same speed once on the ground, and both can be changed direction once initiated. Spin Dash is slightly stronger then Yoshi's [[Egg Roll]], as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated.   


This move is a more defensive move in Sonic's arsenal. It can be shield-canceled before it hit full-charge, and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching short hop referred to as a "spinshot," out of which he can perform any move except his second jump. This Spin Dash also has invincibility frames at the very beginning. If spin dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority capable of clanking with highly disjointed attacks.
This move is one of the more defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged, and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching short hop referred to as a "spinshot," out of which he can perform any move except his second jump. Spin Dash also has invincibility frames at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks.


==Origin==  
==Origin==  


The Spin Dash itself originates from Sonic the Hedgehog 2, but the player had to rapidly tap the button to charge the spin, which [[Spin Charge]] is based on this version of the spin dash. The Spindash in Brawl is drived from Sonic CD where the player has only has to hold down on the control pad and a jump button for Sonic to automatically build up speed for the Spin Dash, instead of rapidly tapping the button. Also in Sonic CD, Sonic doesn't automatically hop when he dashes off nor can he change his direction at will. Currently, this Spin Dash has been used in most of Sonic's 3-D games.  
The Spin Dash itself originates from Sonic the Hedgehog 2, but in that game the player had to rapidly tap the button to charge the spin, making it more like [[Spin Charge]]. The Spin Dash move in ''Brawl'' is derived from Sonic CD where the player has only to hold down on the control pad and a jump button for Sonic to automatically charge the Spin Dash. Also in Sonic CD, Sonic doesn't automatically hop when he dashes off, nor can he change his direction at will. Spin Dash has appeared in most of Sonic's 3D games to date.  


{{Sonic Special Moves}}
{{Sonic Special Moves}}

Revision as of 18:30, August 11, 2009

This article is about Sonic's special attack. For the Canadian smasher, see Smasher:Spin-Dash.

Spin Dash (sometimes spelled Spindash) is Sonic's Side Special Move in Brawl. A chargeable move similar to Rollout. It also makes Sonic do a short hop when it initiates. Unlike Spin Charge, this move can be used as a horizontal recovery. Both attacks move approximately the same speed once on the ground, and both can be changed direction once initiated. Spin Dash is slightly stronger then Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated.

This move is one of the more defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged, and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching short hop referred to as a "spinshot," out of which he can perform any move except his second jump. Spin Dash also has invincibility frames at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks.

Origin

The Spin Dash itself originates from Sonic the Hedgehog 2, but in that game the player had to rapidly tap the button to charge the spin, making it more like Spin Charge. The Spin Dash move in Brawl is derived from Sonic CD where the player has only to hold down on the control pad and a jump button for Sonic to automatically charge the Spin Dash. Also in Sonic CD, Sonic doesn't automatically hop when he dashes off, nor can he change his direction at will. Spin Dash has appeared in most of Sonic's 3D games to date.

Template:Sonic Special Moves