Pirate Ship: Difference between revisions

Tether recoveries and the rocky area of the stage can cause a meteor smash, too.
(Anywhere on the bottom of the ship will KO opponents. I guess that should be pointed out.)
(Tether recoveries and the rocky area of the stage can cause a meteor smash, too.)
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All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage and high [[knockback]], although fighters sustain less knockback in ''Smash 4'' than they do in ''Brawl''.
All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage and high [[knockback]], although fighters sustain less knockback in ''Smash 4'' than they do in ''Brawl''.


Any player that swims into the front of the pirate ship while in the water or meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[KO]]'d via [[meteor smash]]. A boat, the King of Red Lions, occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''.
Any player that swims into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[KO]]'d via [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship. A boat, the King of Red Lions, occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''.


The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor smash effect. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  
The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  


There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages.
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages.
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