Cape: Difference between revisions

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Refers to [[Mario]] and [[Doctor Mario]]'s Cape (forward B), known to be one of the most versatile moves in the game.  The cape can reflect projectile and items, and spin characters in the opposite direction.  The Cape deals 10% damage standard and has no knockback, which means it does not interrupt attacks.  It can interrupt recoveries and turn them away from the edge, leaving many characters unable to grab the ledge.
Refers to [[Mario]] and [[Doctor Mario]]'s Cape (forward B), known to be one of the most versatile moves in the game.  The cape can reflect projectiles and spin characters in the opposite direction (even if they're shielding).  The Cape deals 10% damage standard and has no knockback, which means it does not interrupt attacks, only turns the enemy character aroundThis can leave recovering characters unable to grab the ledge.
 
The cape is so good that it will turn you around even if you're shielding. It has almost no startup and the deflecting effect lasts  pretty much as long as the attack.


Cape can also be used as a verb, i.e. "I just caped that Marth's recovery and won the tournament!"
Cape can also be used as a verb, i.e. "I just caped that Marth's recovery and won the tournament!"

Revision as of 13:01, September 15, 2006

Refers to Mario and Doctor Mario's Cape (forward B), known to be one of the most versatile moves in the game. The cape can reflect projectiles and spin characters in the opposite direction (even if they're shielding). The Cape deals 10% damage standard and has no knockback, which means it does not interrupt attacks, only turns the enemy character around. This can leave recovering characters unable to grab the ledge.

Cape can also be used as a verb, i.e. "I just caped that Marth's recovery and won the tournament!"

Related Topics:

Players: The Cape