Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Shuttle Loop: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
[[IMAGE: shuttleloop.jpg|right|thumb| Meta Knight preforming the Shuttle Loop.]]
Shuttle Loop is Meta Knight's [[Up B]] move. Meta Knight shoots upwards with his sword held high. Then you can glide back to the stage.


'''Shuttle Loop''' is the name of [[Meta Knight (SSBB)|Meta Knight's]] [[Up B]] attack. Seen in this screenshot and in a few videos posted outside the [[Smash_Bros._DOJO!!|Dojo]], Meta Knight jumps into the air with his sword pointed upwards, goes into a loop and glides forward with his blade extended. The [[Shuttle Loop]] does around 9% of damage, and has good knockback, making it one of Meta Knight's few finishing moves.
After the initial "loop" you can directly control Meta Knight's flight path and even attack straight out of the glide. You can glide up as long as you just had the downward momentum to propel you. Using this roller coaster pattern you can glide across the stage indefinitely.


It should also be noted that the end of the shuttle loop attack automatically initiates a [[glide]], which can be used in addition to the vertical recovery to add good horizontal recovery. In addition, because Meta Knight can do a quick attack to conclude a glide, the shuttle loop can be timed to do two consecutive attacks--the initial upswing, and the quick swing to conclude the glide. The glide from this attack is slower than his regular glide, and allows better control.
{{specialmoves|Mach Tornado|Drill Rush|Shuttle Loop|Dimensional Cape|Galaxia Darkness|Meta Knight}}


One should be careful when using Shuttle Loop while facing off of the edge, for unless you quickly cancel the [[glide]], you could easily glide right off the stage with no chance of recovery.
[[Category:Up B moves]]
 
The Shuttle Loop is actually a pre-existing maneuver. It was first used by Kirby in the SNES game ''[[Kirby Super Star]]'' when he received the Wing ability.
 
==External Links==
* [http://www.smashbros.com/en_us/howto/basic/basic05.html Confirmation]
* [http://www.gamevideos.com/video/id/15422 Video Demo]
 
{{Meta Knight Special Moves}}
 
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Kirby universe]]

Revision as of 16:29, August 3, 2008

Shuttle Loop is Meta Knight's Up B move. Meta Knight shoots upwards with his sword held high. Then you can glide back to the stage.

After the initial "loop" you can directly control Meta Knight's flight path and even attack straight out of the glide. You can glide up as long as you just had the downward momentum to propel you. Using this roller coaster pattern you can glide across the stage indefinitely.

Template:Specialmoves