Bowser Jr. (SSB4)/Neutral attack/Infinite: Difference between revisions

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(New Page: ==Damage and Knockback== In Bowser jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around...)
 
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==Damage and [[Knockback]]==
==Damage and [[Knockback]]==
In Bowser jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
In Bowser jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
[[Category:Bowser Jr. (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Revision as of 01:32, November 6, 2015

Damage and Knockback

In Bowser jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.