Bowser Jr. (SSB4)/Neutral attack/Infinite: Difference between revisions
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(New Page: ==Damage and Knockback== In Bowser jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around...) |
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==Damage and [[Knockback]]== | ==Damage and [[Knockback]]== | ||
In Bowser jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone. | In Bowser jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone. | ||
[[Category:Bowser Jr. (SSB4)]] | |||
[[Category:Neutral attacks (SSB4)]] |
Revision as of 01:32, November 6, 2015
Damage and Knockback
In Bowser jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.