Robo Beam: Difference between revisions

398 bytes added ,  9 years ago
→‎Customization: Missed another
(Using {{redirect}} at top of page.)
(→‎Customization: Missed another)
Line 14: Line 14:
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|ROB|Neutral|name1=Robo Beam|desc1=Fire a laser beam, but only when the LED on your head is flashing. It can bounce off the floor.|name2=Wide-Angle Beam|desc2=A Robo Beam that can be fired at a wider range of angles but doesn't do quite as much damage.|name3=Infinite Robo Beam|desc3=Never runs out of charge, but isn't as strong as the standard Robo Beam.}}
# '''Robo Beam''': Default.
# '''Wide-Angle Beam''': Slightly longer [[startup]], but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favor of a piercing ability.
# '''Wide-Angle Beam''': Slightly longer [[startup]], but an increased trajectory angle that allows R.O.B. to aim the move almost vertically, and deals less damage in favor of a piercing ability.
# '''Infinite Robo Beam''': Always can fire a charged laser, but takes longer to charge to a Super Robo Beam, the damage is less, the startup is slightly longer, and the laser loses its ability to bounce off of walls.
# '''Infinite Robo Beam''': Always can fire a charged laser, but takes longer to charge to a Super Robo Beam, the damage is less, the startup is slightly longer, and the laser loses its ability to bounce off of walls.
24,486

edits