|
|
Line 1: |
Line 1: |
| [[Image:250px-Supersmashbox.jpg|thumb|right|200px|Boxart]]
| | poo |
| '''Super Smash Bros.''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ}}, ''Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu'', '''Nintendo All-Star! Great Fray Smash Brothers''') is the game that started the Super Smash Bros. game series. It is the predecessor of [[Super Smash Bros. Melee]], and the pre-predecessor to [[Super Smash Bros. Brawl]]. It's playable on [[Nintendo 64]] and [[Nintendo iQue]] and may become available on the [[Wii]]'s Virtual Console.
| |
| ==Characters==
| |
| There are 12 [[character]]s in SSB, eight of which are available from the [[Starter character|start]], and four of which are [[unlockable]].
| |
| ===Default characters===
| |
| *[[Mario (SSB)|Mario]]
| |
| *[[Donkey Kong (SSB)|Donkey Kong]]
| |
| *[[Link (SSB)|Link]]
| |
| *[[Pikachu (SSB)|Pikachu]]
| |
| *[[Yoshi (SSB)|Yoshi]]
| |
| *[[Fox (SSB)|Fox]]
| |
| *[[Samus (SSB)|Samus]]
| |
| *[[Kirby (SSB)|Kirby]]
| |
| ===Secret characters===
| |
| *[[Luigi (SSB)|Luigi]], unlockable by clearing [[Target Test|Break The Targets]] with the 8 default characters
| |
| *[[Captain Falcon (SSB)|C. Falcon]], unlockable by beating the [[1-Player Game]] in under 20 minutes
| |
| *[[Ness (SSB)|Ness]], unlockable by clearing 1-Player game using 3 stock and a difficulty of Normal.
| |
| *[[Jigglypuff (SSB)|Jigglypuff]], unlockable by beating the 1-Player game using any character.
| |
| | |
| ===Non-playable characters===
| |
| *[[Master Hand]]
| |
| *[[Giant DK|Giant Donkey Kong]]
| |
| *[[Metal Mario]]
| |
| *[[Fighting polygon team|Fighting Polygon Team]]
| |
| | |
| ==Stages==
| |
| There are nine stages in SSB, eight of which are available from the start, and one of which is unlockable.
| |
| *[[Peach's Castle]]
| |
| *[[Yoshi's Island N64|Yoshi's Island]]*
| |
| *[[Kongo Jungle N64|Congo Jungle]]*
| |
| *[[Dream Land]]*
| |
| *[[Hyrule Castle]]
| |
| *[[Sector Z]]
| |
| *[[Planet Zebes]]
| |
| *[[Saffron City]]
| |
| *[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]**
| |
| <nowiki>*</nowiki> These stages are also available in [[Super Smash Bros. Melee]].<br/>
| |
| <nowiki>**</nowiki> This stage must be unlocked.
| |
| | |
| ===Adventure stages===
| |
| *[[Metal Mario Stage (SSB)|Metal Mario Stage]]
| |
| *[[Race to the Finish (SSB)|Race to the Finish]]
| |
| *[[Fighting Polygon Stage|Fighting Polygon Stage]]
| |
| *[[Master Hand's Residence (N64)|Master Hand's Stage]]
| |
| | |
| ===Non-playable stages===
| |
| *[[Tutorial Stage 64|Tutorial Stage]]
| |
| *[[Kirby Beta Stage 1]]
| |
| *[[Kirby Beta Stage 2]]
| |
| | |
| == Modes ==
| |
| ===1-Player===
| |
| * [[1-Player Game]]
| |
| * [[Training mode]]
| |
| * [[Board the Platforms]]
| |
| * [[Target Test|Break the Targets]]
| |
| ===Multi-player===
| |
| * [[Versus Mode]]
| |
| | |
| ==Differences from Melee==
| |
| :''This is an incomplete list.''
| |
| :''It has been suggested that this list be moved to [[Super Smash Brothers Melee]]. Discuss this [[Talk:Super_Smash_Bros.#Differences_from_Melee|here]]
| |
| This list does not include the obvious such as a different button scheme/controller and Melee-only characters and items.
| |
| *No [[forward B]]
| |
| *No [[pummel]], hitting R while grabbing results in a [[forward throw]]
| |
| *No [[up throw]] or [[down throw]]
| |
| *Much less [[DI]]
| |
| *Slower pace overall
| |
| *Comboing is much more effective
| |
| *Grabs do more [[damage]] and have more [[knockback]] and [[reach]]
| |
| *[[Board the Platforms]] is removed in Melee
| |
| *No [[meteor cancel]]ling therefore no [[meteor smash]]es in the [[Melee]] terms
| |
| *[[Spike]]s are faster
| |
| *No [[air dodge]], [[wavedash]] or [[waveland]]
| |
| *[[Donkey Kong]] is only character able to walk with heavy containers
| |
| *No [[Wall Jumping|wall jump]] or [[wall tech]]
| |
| *Items cannot be picked up in the air
| |
| *No [[sidestepping]]
| |
| *[[Edgehogging]] only works if the character is on the edge
| |
| *No chargeable [[smash attack]]s
| |
| * Heart container heals fully in SSB, while it recovers 100% in Melee. [[Maxim Tomato]]es recover 100% in SSB, but only 50% in SSBM.
| |
| | |
| ==[[Tournament]] play==
| |
| Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM and SSB online through [[wikipedia:Kaillera|Kaillera]] using the [[Wikipedia:Project 64k|Project64K]] emulator.
| |
| Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:
| |
| *Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
| |
| *5 [[stock]]
| |
| *10 minute time limit
| |
| *[[Items]] are turned off
| |
| *[[Handicap]]s are off
| |
| *The first match is selected randomly excluding [[Yoshi's Island N64|Yoshi's Island]], [[Planet Zebes]], and [[Mushroom Kingdom 64|Mushroom Kingdom]].
| |
| :*The loser of each match picks the stage for the next match excluding the illegal stages listed above.
| |
| :*If [[Saffron City]] is selected on the first round and one of the players is using [[Ness]], he/she may request a repick.
| |
| ::*However, if the [[Ness]] player wins the match, his/her opponent may counterpick [[Saffron City]].
| |
| :*The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
| |
| *For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
| |
| *Players may repick [[character]]s after each match. However, the loser of each match gets to pick last (known as slob picks).
| |
| | |
| [[Category: Super Smash Bros.| ]]
| |
| [[Category: Games]]
| |