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Project64k: Difference between revisions
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Revision as of 23:35, September 28, 2010
Project64k is a modified version of the Nintendo 64 emulator, Project64 (version 1.4). Project64k is compatible with Microsoft Windows operating systems. The main purpose of Project64k is its "netplay" (online multiplayer gaming) capabilities, due mainly to the integration of the Kaillera networking client which enables online multiplayer gaming. Players are able to join game servers where multiple games may be hosted. This ability is not possible with Project64 at this point in time, due to the lack of online gaming capabilities. However, Project64k, shares many underlying similarities with Project64, such as with system requirements and emulator core compatibility with games, as well as cheating facilities, via GameShark code emulation.
Project64k can emulate games (ROMs) in high resolution up to 1600x1200 with anti-aliasing and anisotropic filtering, depending on video plugin capabilities. The emulator currently accepts 3rd party graphics and sound plug-ins like Glide64, Rice Video, and Azimer's HLE sound plugin. Included with the emulator is Jabo's Direct3D 7.0 video plug-in and the considered default audio plugin is Jabo's DirectSound 1.4, which uses low-level emulation (in conjunction with a suitable RSP plugin). The default input plugin, created by Jabo, accepts any Windows-supported controller through the use of DirectInput (a subset of DirectX).
Required Specifications:
Pentium III/AMD K7 800Mhz, 128 MiB of RAM, Geoforce2
Recommended Specifications:
Pentium 4, Athlon XP, 1.6 GHz
256 MiB of RAM
GeForce 4 TI 4200 or Radeon Equivalent
Issues
Project64k has a number of unresolved issues and drawbacks. The most prominent of these include:
- Plugins; in some cases the emulator requires specific plugins for operation. In addition, interoperability with input plugins
can cause issues (as well as issues with Rumble Pak, and Controller Pak emulation can be present).
- Internet speed requirements; the emulator has high internet connection speed requirements when using the net play feature.
- Computer crashes; there are some unresolved issues which can cause the emulator to cause a crash, requiring a restart for continued operation. Most of the time this is a side-effect for using too many GameShark codes at once. In addition, issues with the Kaillera client software can also create crashes.
- Unreliable server communication; occasionally when using the net play feature the server can de-synchronise or disconnect. Often this can also manifest with game desynchronisation too, with hosted multiplayer games desynchronising.
- Lag; most people without perfect connection will lag the game. Many people play online with their lag and this can annoy others. This is one of the reasons why p2p is getting more popular. The other reason is due to button lag during/not in online play.
Extras
With the release of Project 64k, smash 64 has seen a rise again. Many online clans have been formed.