Ceiling glitch: Difference between revisions

More detailed and accurate introduction
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[[File:Ceiling Glitch.gif|thumb|{{SSBM|Fox}} using his jab, then immediately getting hit by {{SSBM|Falco}}'s [[Shine]], causing the glitch to occur.]]
[[File:Ceiling Glitch.gif|thumb|{{SSBM|Fox}} using his jab, then immediately getting hit by {{SSBM|Falco}}'s [[Shine]], causing the glitch to occur.]]
The '''ceiling glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "[[stage spike]]d" downward.
The '''ceiling glitch''' (also more accurately known as '''Y-Knockback-Velocity-Canceling''' in Japan) is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that resets the victim's vertical velocity to zero upon activation. Most commonly, this makes a character knocked upward appear to get hit by an invisible "ceiling", seemingly being "[[stage spike]]d" downward.


==Explanation==
==Explanation==
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