Super Smash Bros. 4

List of updates (SSB4)/1.1.1 changelog: Difference between revisions

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(→‎Universal: Smashboards changed their mind I guess?)
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*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}}
*{{change|Powershield timing window|4 frames|3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.}}
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}}
*{{change|Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.}}
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this). The hitlag adjustment from [[List of updates (SSB4)/1.1.0 changelog|the previous patch]] has been reverted to make way for this change.}}
*{{change|[[Hitlag]] modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including [[electric]] attacks) are now safer on shield, while attacks with reduced hitlag (such as {{SSB4|Marth}}'s sourspots) are less safe (though the universal increase in shieldstun compensates for this).}}
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}}
*{{change|All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.}}



Revision as of 08:34, October 2, 2015

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The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,

Universal

  • Change Floor attack shield damage (back, front, and trip): 10 → 8
  • Change Roll invincibility duration reduced by one frame.
  • Change Shieldstun formula: damage / 2.56 → (damage / 1.75) + 2. This significantly increases shieldstun, making all attacks safer on shield, and also makes shields significantly easier to break.
  • Change Powershielding now reduces the amount of shieldstun received by 25%.
  • Change Powershield timing window: 4 frames → 3 frames. This makes powershielding more difficult, though the above change also makes it more rewarding.
  • Change Shieldstun now overlaps shield lock-in. As a result, a character who shields an attack dealing at least 10.5% damage will be able to drop shield immediately after shieldstun ends, even if they shielded just one frame too early for a powershield. Attempting to powershield an attack is therefore slightly safer than before compared to simply holding shield.
  • Change Hitlag modifiers are now applied to shielding characters when they are hit. This means that attacks with increased hitlag (including electric attacks) are now safer on shield, while attacks with reduced hitlag (such as Marth's sourspots) are less safe (though the universal increase in shieldstun compensates for this).
  • Change All sword trails now behave accordingly in slow motion, making sword trails much longer than previously if time is slowed down.

Bowser

  • Buff Neutral air damage (all hits): 5% → 6%
  • Buff Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
  • Buff Fire Shot base knockback: 25 → 35
  • Buff Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
  • Buff Fire Shot's late hit starts 5 frames later.
  • Buff Fire Shot cooldown animation length is no longer slower than that of Fire Breath.

Bowser Jr.

  • Bug fix Floor attack shield damage now matches other characters at 8 (was originally just 1).
    • Buff However, back floor attack does 10 shield damage, as other characters' did before this update.
  • Buff Air Cannon endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).

Captain Falcon

Charizard

  • Buff Sinking Skull now deals 12% on the ground and 10% in the air, as opposed to the previous 10% and 9% (respectively). Endlag reduced by 5 frames.

Diddy Kong

  • Change Created glitch where, if Diddy Kong tries to shield jump or shield grab while blocking a multi-hit attack, he becomes impossible to grab. Diddy only becomes grabbable again after losing a stock or shielding an attack.

Donkey Kong

  • Nerf Giant Punch shield damage: 2 → 0. Applies to custom variations.
  • Nerf Headbutt and Stubborn Headbutt shield damage: 30 → 25.

Dr. Mario

  • Buff Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)
  • Buff The 12% hitbox is larger.
  • Change The 12% hitbox has knockback adjustments.

Fox

  • Change Down throw deals 1.5% damage per blaster shot instead of 2%, but Fox now fires one more shot, leaving the total damage unchanged.

Ganondorf

  • Buff Neutral aerial first kick (late) damage: 7% → 8%
  • Buff Neutral aerial second kick (clean) damage: 9% → 10%
  • Buff Neutral aerial second kick (late) damage: 5% → 7%
  • Buff Neutral aerial second kick knockback growth: 100 → 120
  • Buff Neutral aerial's two kicks link together more effectively.

Greninja

  • Bug fix Frame speed multipliers modified to change timing of hitbox for neutral and back aerials.

Ike

  • Nerf Smash Counter has decreased knockback growth (100 → 70).
  • Buff Smash Counter has increased base knockback (48 → 90).
  • Buff Tempest uncharged does damage 5% from 1%, the hitboxes last 2 more frames, and the move ends 4 frames faster.
  • Buff Tempest charged initial windboxes last 2 frames longer and are adjusted slightly backwards; later ones last 3 frames longer total, move ends 4 frames faster.
  • Buff Tempest max charge initial windboxes last 2 frames longer and are slightly adjusted backwards; later ones last 3 frames longer total, move ends 2 frames faster.
  • Buff Furious Eruption uncharged sweetspot size 7.0u → 8.5u, adjusted upwards, first hitbox lasts 10 frames from 12, second hitbox lasts 15 frames from 12.
  • Buff Furious Eruption charged sweetspot size 8.0u → 10.0u, adjusted upwards, first hitbox lasts 14 frames from 16, second hitbox lasts 19 frames from 16.
  • Buff Furious Eruption max charged sweetspot size 10u → 12.5u, adjusted upwards, sourspot size 15u → 16u, adjusted upwards,second hitbox lasts 19 frames from 16.
  • Nerf Furious Eruption max charged first hitbox frame duration decreased (14 → 16).

Kirby

  • Buff Ice Breath hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
  • Buff Aerial Hammer Bash weight-based knockback: 20 → 50
  • Nerf Hammer Bash sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.

Link

  • Buff Shocking Spin deals more damage on all hitboxes (14% → 16%, 9% → 11%/12%, 7% → 8%, 5% → 6%).
    • Buff New 14% hitbox added.

Little Mac

  • Buff Stunning Straight Lunge uncharged damage increased 10% → 11%.
  • Buff Stunning Straight Lunge charged growth increased 60 → 70.

Lucario

  • Buff Glancing Counter hitbox angle altered: 58° → 65°
  • Buff Glancing Counter ending lag decreased by 7 frames.

Lucina

  • Nerf Shield Breaker does less shield damage.

Luigi

  • Nerf Down throw's knockback scaling has drastically increased while its base knockback has drastically decreased. The new scaling limits follow-ups outside of low percents (such as Luigi's reliable combo of down throw followed by two forward aerials followed by three jabs followed by a dash attack) while not being given KOing potential. The new base knockback allows combos that can deal respectable damage from a lower number of hits, such as down throw followed by up smash (which can be further followed by forward smash against heavyweights and fast-fallers due to up smash's launching trajectory) and down throw followed by multiple up tilts (which only works reliably against middleweights). While these new combos are easier to perform, they are ultimately less effective than the previous ones due to racking up less damage overall and only being effective against a number of characters rather than the overwhelming majority of the cast.
  • Buff Down aerial spike hitbox increased (1.8 → 2.5).
  • Buff Down smash knockback growth increased (80/100 → 82/104 first/second strikes)
  • Buff Fiery Jump Punch hitbox size increased (3.8 → 4.0).
  • Buff Fiery Jump Punch horizontal displacement (6.4 → 7.0).
  • Change Luigi Cyclone initial hibox hitlag increased (1.0 → 1.3).
  • Change Luigi Cyclone angle 90° → 89°.
  • Nerf Luigi Cyclone final hitbox growth decreased 130 → 120.

Marth

  • Nerf Shield Breaker does less shield damage.

Mega Man

  • Buff Hyper Bomb ending lag reduced by 5 frames.
  • Buff Ice Slasher ending lag reduced by 6 frames.

Mii Gunner

  • Change Graphic Effects on jab and dash attack altered slightly.

Meta Knight

  • Buff Lazy Shuttle Loop final hitbox size increased 7.0 → 7.2 and the hitbox duration is increased by 2 frames.

Ness

  • Change Portions of Rising PK Flash knockback growth: 30 → 80
  • Buff Rising PK Flash range: 10 → 13
  • Buff PK Freeze range: 10 → 11
  • Buff PK Fire Burst damage on hit increased 1% → 2%.
  • Buff Damage on PK Fire Burst trigger increased 8% → 9%, hits sooner smaller size and closer.

Palutena

Peach

  • Buff Toad ending frame reduced 64 → 62

Robin

  • Change Due to sword trails being longer when time is slowed, one of Robin's victory poses has subtle animation changes.

Rosalina & Luma

  • Nerf Looping hits of jab deal less damage: 2% → 1.7%.
  • Buff Floaty Star Bit has decreased ending lag.
  • Buff Guardian Luma has reduced ending lag by 1 frame.
  • Change Guardian Luma has some hitbox changes.

Samus

  • Change Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.
  • Buff Partial charge Melee Charge Shot damage increased 5% → 6%.
  • Change Partial charge Melee Charge Shot has more base knockback 30 → 50.
  • Nerf Partial charge Melee Charge Shot has decreased hitbox sizes 4.0u → 2.5u.
  • Buff Fully charged Melee Charge Shot damage increased 18% → 20%.
  • Buff Fully charged Melee Charge Shot has slightly more base knockback 65 → 70.
  • Buff Fully charged Melee Charge Shot has slightly less knockback growth 35 →32.
  • Buff Fully charged Melee Charge Shot has increased hitbox sizes 8 → 10.
  • Buff Screw Attack looping hits 2-4 have more weight knockback 150/120 → 178/140.
  • Change Screw Attack looping hits angle has been altered (100 → 96).
  • Buff Neutral aerial initial hitbox size increased: 5.5 → 6.0.
  • Buff Neutral aerial hitbox duration increased by 2 frames → 4 frames.
  • Buff Neutral aerial second hit sweetspot hitbox size increased 3.5 → 4.0.
  • Buff Neutral aerial second hit sourspot growth 80 → 98.
  • Buff Neutral aerial second hit sourspot hitbox size increased 2.8 → 3.3.
  • Buff Neutral aerial second hit hitbox duration increased by 2 frames.
  • Change Neutral aerial's second hit now sends opponents at a 45 degree angle instead of the Sakurai Angle.
  • Buff Forward aerial looping hits damage increased: 1% → 1.6%.
  • Buff Forward aerial has reduced landing lag: 30 → 24.

Sheik

Shulk

  • Buff Dash Vision knockback growth 84 → 89 (94 → 99 on alternate attack option).
  • Change Dash Vision hitbox angle altered 35° → 32°.

Sonic

Toon Link

  • Buff Grounded Sliding Spin Attack has 6 hitboxes instead 1 and has increased growth.
  • Buff One of the new hitboxes has increased damage (10% → 11%).

Villager

Wario

  • Buff Inhaling Chomp has faster start-up.
  • Change Minor frame speed multiplier on some unknown action.

Wii Fit Trainer

  • Change Volatile Breathing unknown collision flag altered.

Yoshi

  • Buff High Jump ending lag reduced by 4 frames.
  • Buff Ledge get-up attack deals increased shield damage 0 → 1.

Zelda

  • Buff Neutral air's back hits now drag opponents towards the front hits, allowing the move to deal more damage from this position.
  • Buff Farore's Squall hitbox duration increased by 1 frame.
  • Buff Farore's Squall ending lag reduced by 6 frames.
  • Buff Nayru's Passion explosion hitbox start-up decreased by 5 frames.
  • Buff Nayru's Passion windbox startup by 2 frames.
  • Change Nayru's Passion windbox has a slight position alternation.

External links