List of updates (SSB4)/1.1.1 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
(Imo, this is the worst balance patch since 1.0.4. Negligible Bowser, Samus, and Ganon changes, no D3, Zelda, Falco, or Doc changes, Marcina nerf, and no Sheik nerf.)
Line 34: Line 34:
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}}
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}}
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}}
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}}
==Lucina==
*{{nerf|Shield Breaker does less shield damage.}}


==Luigi==
==Luigi==
*{{Nerf|Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.}}
*{{Nerf|Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.}}
*{{Buff|Down throw base knockback significantly decreased, making combos at low percents deadlier.}}
==Marth==
*{{nerf|Shield Breaker does less shield damage.}}


==Mr. Game and Watch==
==Mr. Game and Watch==

Revision as of 19:29, September 30, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
An icon for denoting incomplete things.

The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,

Universal

  • Nerf Floor attack shield damage (back, front, and trip): 10 → 8
  • Nerf Back roll and air dodge invincibility duration reduced by one frame each.

Bowser

  • Buff Neutral air damage (all hits): 5% → 6%
  • Buff Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
  • Buff Fire Shot base knockback: 25 → 35
  • Buff Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
  • Buff Fire Shot's late hit starts 5 frames later.
  • Buff Fire Shot cooldown animation length is no longer slower than that of Fire Breath.

Bowser Jr.

  • Bug fix Floor attack shield damage now matches other characters at 8 (was originally just 1).
    • However, back floor attack does 10 shield damage, as other characters' did before this update.
  • Buff Air Cannon (Neutral-Special 3) endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).

Captain Falcon

Ganondorf

  • Buff Neutral aerial first kick (late) damage: 7 → 8
  • Buff Neutral aerial second kick (clean) damage: 9 → 10
  • Buff Neutral aerial second kick (late) damage: 5 → 7
  • Buff Neutral aerial second kick knockback growth: 100 → 120
  • Buff Neutral aerial's two kicks link together more effectively.

Kirby

  • Buff Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
  • Buff Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot

Lucina

  • Nerf Shield Breaker does less shield damage.

Luigi

  • Nerf Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurdly high percentages.
  • Buff Down throw base knockback significantly decreased, making combos at low percents deadlier.

Marth

  • Nerf Shield Breaker does less shield damage.

Mr. Game and Watch

  • Nerf Up air second hit knockback reduced, no longer KO'ing until 150% on the ground.

Samus

  • Change Up tilt damage values reversed, dealing 13% on grounded opponents instead of 12% and 12% on aerial opponents instead of 13%.

External links