List of updates (SSB4)/1.1.1 changelog: Difference between revisions
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==Luigi== | ==Luigi== | ||
Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurd percentages. | Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurd percentages. | ||
==Mario== | |||
*{{nerf|Jab combo damage|9|8}} |
Revision as of 17:23, September 30, 2015
The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,
Universal
- Floor attack shield damage (back, front, and trip): 10 → 8
Bowser
- Neutral air damage (all hits): 5% → 6%
- Fire Shot damage: 5% (clean), 4% (late) → 6% (clean), 5% (late)
- Fire Shot base knockback: 25 → 35
- Fire Shot radius: 4.0 (clean), 3.5 (late) → 5.0 (both)
- Fire Shot's late hit starts 5 frames later.
- Fire Shot cooldown animation length is no longer slower than that of Fire Breath.
Bowser Jr.
- Floor attack shield damage now matches other characters at 8 (was originally just 1).
- However, back floor attack does 10 shield damage, as other characters' did before this update.
- Air Cannon endlag reduced by 14 frames (frames 5-25 now run 1.3 times slower instead of 2.0).
Ganondorf
- Neutral aerial first kick (late) damage: 7 → 8
- Neutral aerial second kick (clean) damage: 9 → 10
- Neutral aerial second kick (late) damage: 5 → 7
- Neutral aerial second kick knockback growth: 100 → 120
- Neutral aerial's two kicks link together more effectively.
Kirby
- Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot
Luigi
Down Throw's knockback growth increased, drastically weakening combo potential outside of low percentages and not even KOing until absurd percentages.
Mario
- Jab combo damage: 9 → 8