List of updates (SSB4)/1.1.1 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Aidanzapunk (talk | contribs) m (→Kirby) |
(Beebee Booser) |
||
Line 3: | Line 3: | ||
The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'', | The following is a list of character changes in Version 1.1.1 of ''[[Super Smash Bros. 4]]'', | ||
==Universal== | |||
*{{nerf|Tech getup attack shield damage|10|8}} | |||
==Bowser== | ==Bowser== | ||
*{{buff|[[Fire Shot]] damage, base knockback, and range increased.}} | *{{buff|[[Fire Shot]] damage, base knockback, and range increased.}} | ||
*{{buff|Neutral air damage|5%|6%}} | *{{buff|Neutral air damage|5%|6%}} | ||
==Bowser Jr.== | |||
*{{buff|Tech getup attack shield damage|1|10}} | |||
*{{buff|[[Air Cannon]] endlag reduced by 14 frames.}} | |||
==Kirby== | ==Kirby== | ||
*{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | *{{Buff|Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5}} | ||
*{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}} | *{{Buff|Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot}} |
Revision as of 12:03, September 30, 2015
The following is a list of character changes in Version 1.1.1 of Super Smash Bros. 4,
Universal
- Tech getup attack shield damage: 10 → 8
Bowser
- Fire Shot damage, base knockback, and range increased.
- Neutral air damage: 5% → 6%
Bowser Jr.
- Tech getup attack shield damage: 1 → 10
- Air Cannon endlag reduced by 14 frames.
Kirby
- Ice Breath (Neutral-Special 2) Hitboxes were moved forward and has an angle of 6% hitbox angle 40° → 30°, base 50 → 40, size 7.0 → 7.5
- Hammer Bash (Side Special-2)'s Aerial weight knockback is 20 50 and has lowered Hitbox prioirity for sweet spot