Plasma Wire: Difference between revisions

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[[Image:Plasmawire.jpg|right|thumb]]
[[Image:Plasmawire.jpg|right|thumb]]
'''Plasma Wire''' is [[Zero Suit Samus]]' [[Up Special Move]]. She fires her whip upwards, pulling anyone above her downwards. In the air, it can be used as a [[Tether Recovery]]. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them. You can chain this move multiple times to accumulate damage, and [[teching]] out of it can be difficult. However, the timing is harder to get as the damage goes up.
'''Plasma Wire''' is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Up Special Move]]. She fires her whip upwards, pulling anyone above her downwards. In the air, it can be used as a [[Tether Recovery]]. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them. You can chain this move multiple times to accumulate damage, and [[teching]] out of it can be difficult. However, the timing is harder to get as the damage goes up.


The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.
The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.

Revision as of 11:54, June 11, 2008

Plasmawire.jpg

Plasma Wire is Zero Suit Samus' Up Special Move. She fires her whip upwards, pulling anyone above her downwards. In the air, it can be used as a Tether Recovery. If used on someone who is on the ground next to Zero Suit Samus, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively spiking them. You can chain this move multiple times to accumulate damage, and teching out of it can be difficult. However, the timing is harder to get as the damage goes up.

The Plasma Wire can tether recover to any ledge above Zero Suit Samus, automatically grappling it. If the ledge is at or below the horizontal, however, it will not grapple to it.

Template:Zero Suit Samus Special Moves