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==Overview==
==Overview==
Confusion's primary function is as a special [[grab]]. Upon using the move, Mewtwo will perform a swiping motion; if an opponent is in front of it, the opponent will be grabbed, twirled around a bit, take 10% damage in Melee? (needs confirmation) or 9% damage in SSB4, and begin [[tumbling]] downwards facing away from Mewtwo. As a grab, the move is [[unblockable]].
Confusion's primary function is as a special [[grab]]. Upon using the move, Mewtwo will perform a swiping motion; if an opponent is in front of it, the opponent will be grabbed, twirled around a bit, take 10% damage in ''Melee'' or 9% damage in ''SSB4'', and begin [[tumbling]] downwards facing away from Mewtwo. As a grab, the move is [[unblockable]].


Confusion's secondary function is as a [[reflect]]or. In ''[[Super Smash Bros. Melee]]'', it is unique in a generally unproductive way: reflected projectiles remain the property of their original owner, so Mewtwo cannot actually damage opponents by reflecting their projectiles (unless the projectile can normally hurt its owner). This is changed in ''[[Super Smash Bros. 4]]'', as reflected projectiles are now able to hit their original owners.
Confusion's secondary function is as a [[reflect]]or. In ''[[Super Smash Bros. Melee]]'', it is unique in a generally unproductive way: reflected projectiles remain the property of their original owner, so Mewtwo cannot actually damage opponents by reflecting their projectiles (unless the projectile can normally hurt its owner). This is changed in ''[[Super Smash Bros. 4]]'', as reflected projectiles are now able to hit their original owners.
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Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag.
Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and [[powershield]]ing (for reflection); even if the move connects, every character in the game can subsequently [[punish]] Mewtwo with a [[back aerial]] during its ending lag.


Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'ed.
Confusion can be used to perform a [[glitch]] known as the [[Soul breaker]], which causes characters to be indefinitely attached to Mewtwo until it is KO'd.


==Origins==
==Origin==
[[File:ConfusionGenV.png|thumb|Confusion in Generation V.]]
[[File:ConfusionGenV.png|thumb|Confusion in Generation V.]]
Confusion is a special Psychic-type attack from the Pokémon series that was introduced in Generation I. It is often learned by Psychic-type Pokémon at low levels (typically below level 15), considering the move's weak power. The move also has a 10% chance of confusing the opponent.
Confusion is a special Psychic-type attack from the Pokémon series that was introduced in Generation I. It is often learned by Psychic-type Pokémon at low levels, considering the move's weak power, and has a small chance of confusing the opponent (hence its name). In all games, Mewtwo is able to learn Confusion at level 1, though requiring a {{pkmn|Move Reminder}} to actually learn it after being caught since the Pokémon is usually encountered at much higher levels.


In the anime, Confusion could be used to halt and throw a Pokémon or a projectile through telekinetic powers, resembling its effect in ''Smash''.
In the anime, Confusion could be used to halt and throw a Pokémon or a projectile through telekinetic powers, resembling its effect in ''Smash''.
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet/Single|Mewtwo|Side|name=Confusion|desc=Use psychic energy to repel an opponent in front of Mewtwo. It can also reflect projectiles.}}
# '''Confusion''': Default.
Mewtwo currently has no custom variations available.


==Gallery==
==Gallery==

Revision as of 15:54, September 22, 2015

Confusion
Confusion
Confusion in Super Smash Bros. for Wii U.
User Mewtwo
Universe Pokémon
Article on Bulbapedia Confusion (move)

Confusion (ねんりき, Mindpower) is Mewtwo's side special move. Mewtwo psychokinetically whirls the opponent in front of it around and lets the opponent land clumsily on the ground, doing some minor damage in the process.

Overview

Confusion's primary function is as a special grab. Upon using the move, Mewtwo will perform a swiping motion; if an opponent is in front of it, the opponent will be grabbed, twirled around a bit, take 10% damage in Melee or 9% damage in SSB4, and begin tumbling downwards facing away from Mewtwo. As a grab, the move is unblockable.

Confusion's secondary function is as a reflector. In Super Smash Bros. Melee, it is unique in a generally unproductive way: reflected projectiles remain the property of their original owner, so Mewtwo cannot actually damage opponents by reflecting their projectiles (unless the projectile can normally hurt its owner). This is changed in Super Smash Bros. 4, as reflected projectiles are now able to hit their original owners.

Using Confusion will halt Mewtwo's sideways momentum if it is grounded, and like Mario's Cape, will give it a small vertical hop the first time it's used in the air.

Unlike other aerial grabs, Confusion holds the opponent at a distance from Mewtwo as it falls downwards. As characters being thrown are not checked for terrain collision, this opens up a gimmick where Mewtwo can use Confusion to pull opponents down through solid thin platforms, most notably the sides of Battlefield. If done correctly, the opponent will be caught underneath the stage, which can cause them to panic, waste their double jump and/or triple jump, and be unable to recover. If the platform is too thick, the opponent will be pushed outside the stage and likely grab onto the edge.

Overall, while the "edge trick" is something that opponents must be wary of, Confusion is widely considered a poor and ineffective move. While its grab range is surprisingly large, it is outclassed by Mewtwo's normal throws (for damage, combos, and KOs) and powershielding (for reflection); even if the move connects, every character in the game can subsequently punish Mewtwo with a back aerial during its ending lag.

Confusion can be used to perform a glitch known as the Soul breaker, which causes characters to be indefinitely attached to Mewtwo until it is KO'd.

Origin

File:ConfusionGenV.png
Confusion in Generation V.

Confusion is a special Psychic-type attack from the Pokémon series that was introduced in Generation I. It is often learned by Psychic-type Pokémon at low levels, considering the move's weak power, and has a small chance of confusing the opponent (hence its name). In all games, Mewtwo is able to learn Confusion at level 1, though requiring a Move Reminder to actually learn it after being caught since the Pokémon is usually encountered at much higher levels.

In the anime, Confusion could be used to halt and throw a Pokémon or a projectile through telekinetic powers, resembling its effect in Smash.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Confusion
Confusion
"Use psychic energy to repel an opponent in front of Mewtwo. It can also reflect projectiles."
  1. Confusion: Default.

Mewtwo currently has no custom variations available.

Gallery