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Sing: Difference between revisions

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(Interestingly, not Melee.)
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
#'''Hyper Voice''': An offensive variant, this move lasts about the same amount of time as Sing. Jigglypuff sings and sends three sound waves in intervals. The first sound wave inflicts 3% damage and causes the opponent to flinch. A small amount of time passes before the second sound wave occurs, dealing the same amount of damage. The third sound wave comes a moment after, and deals 5% damage, and causes considerable knockback. Jigglypuff is still vulnerable during this attack, as it is with its standard variation.   
{{CustomSet|Jigglypuff|Up|name1=Sing|desc1=A soothing song that causes extreme drowsiness in nearby opponents.|name2=Hyper Voice|desc2=A funky tune that sends opponents reeling backward if they get too close.|name3=Spinphony|desc3=A thrilling melody that somehow spins enemies around where they stand.}}
#'''Spinphony''': Startup is extremely slow, and the move is executed very slowly as well. Three slow sound waves emit at long intervals, and each flips the opponent, similar to Mario's [[Cape]]. The first sound wave doesn't damage opponents. The second sound wave inflicts 1% damage, and the third inflicts 2% damage. Jigglypuff is extremely vulnerable while using this move, and its slow execution makes it impractical to use. If used in the air, Jigglypuff will lock into the move, and can't be cancelled. Since it takes so long to execute, Jigglypufff can self-destruct by falling into the blast line, even from the top of the stage.
# '''Sing''': Default.
# '''Hyper Voice''': An offensive variant, this move lasts about the same amount of time as Sing. Jigglypuff sings and sends three sound waves in intervals. The first sound wave inflicts 3% damage and causes the opponent to flinch. A small amount of time passes before the second sound wave occurs, dealing the same amount of damage. The third sound wave comes a moment after, and deals 5% damage, and causes considerable knockback. Jigglypuff is still vulnerable during this attack, as it is with its standard variation.   
# '''Spinphony''': Startup is extremely slow, and the move is executed very slowly as well. Three slow sound waves emit at long intervals, and each flips the opponent, similar to Mario's [[Cape]]. The first sound wave doesn't damage opponents. The second sound wave inflicts 1% damage, and the third inflicts 2% damage. Jigglypuff is extremely vulnerable while using this move, and its slow execution makes it impractical to use. If used in the air, Jigglypuff will lock into the move, and can't be cancelled. Since it takes so long to execute, Jigglypufff can self-destruct by falling into the blast line, even from the top of the stage.


==Manual descriptions==
==Manual descriptions==

Revision as of 18:22, September 21, 2015

Sing
Sing
Sing in Super Smash Bros. for Wii U.
User Jigglypuff
Universe Pokémon
Article on Bulbapedia Sing (move)
Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes.
—Jigglypuff's trophy description in Melee

Sing (うたう, Sing) is Jigglypuff's up special move in the Super Smash Bros. series.

Overview

Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range and touching the ground will fall asleep for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. (However, this move can damage bosses and Subspace enemies instead.) Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick or d-pad.

In Melee and Brawl, the more damage the opponent has, the longer they will remain asleep. However, in Super Smash Bros., the opponent remains asleep for a longer time if he/she bears a low damage. The time the opponent remains asleep is shortest when bearing any damage over 300%. Also, in that game, mashing buttons and tapping the control stick have no effect at all.

Unlike most up special moves, this is not a third jump since it gains no height. Instead, players often use Rollout or an air dodge as an extra jump, or simply use Pound. However, it does increase the size of Jigglypuff's ledge-grab box.

Timing of this move is crucial, as the duration of the sleep is short, so that opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing if they are at low damage. This will leave Jigglypuff very vulnerable to counter-attacks, which is why people tend to use the move in midair. Even this can be dangerous. As the move puts enemies to sleep, it has no effect on midair foes.

However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This can be used to set up combos.

Sing can be used in team battles very effectively by having Jigglypuff put enemies to sleep, then have its teammate use a fully charged Smash Attack or powerful special attack like Falcon Punch on the sleeping opponents.

Changes across games / versions

Smash 64 to Melee

  • Change Opponents are now put to sleep longer at higher percentages instead of lower.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Sing 2. Hyper Voice 3. Spinphony
Sing
Hyper Voice
Spinphony
"A soothing song that causes extreme drowsiness in nearby opponents." "A funky tune that sends opponents reeling backward if they get too close." "A thrilling melody that somehow spins enemies around where they stand."
  1. Sing: Default.
  2. Hyper Voice: An offensive variant, this move lasts about the same amount of time as Sing. Jigglypuff sings and sends three sound waves in intervals. The first sound wave inflicts 3% damage and causes the opponent to flinch. A small amount of time passes before the second sound wave occurs, dealing the same amount of damage. The third sound wave comes a moment after, and deals 5% damage, and causes considerable knockback. Jigglypuff is still vulnerable during this attack, as it is with its standard variation.
  3. Spinphony: Startup is extremely slow, and the move is executed very slowly as well. Three slow sound waves emit at long intervals, and each flips the opponent, similar to Mario's Cape. The first sound wave doesn't damage opponents. The second sound wave inflicts 1% damage, and the third inflicts 2% damage. Jigglypuff is extremely vulnerable while using this move, and its slow execution makes it impractical to use. If used in the air, Jigglypuff will lock into the move, and can't be cancelled. Since it takes so long to execute, Jigglypufff can self-destruct by falling into the blast line, even from the top of the stage.

Manual descriptions

Super Smash Bros. for Wii U

"A soothing song that causes drowsiness in nearby opponents."

Origin

File:Sing.png
Sing in Generation III Pokémon games.

Sing is based off a move of the same name in the Pokémon RPGs. Introduced in Generation I, Sing is a status Normal-type move that has the sole effect of putting the opponent to sleep. For some Pokémon like Jigglypuff and Blissey, this is the only move they can learn that puts the opponent to sleep, though Sing's very poor accuracy rate of 55% causes it to be ignored in competitive play.

In every Pokémon generation, Sing is the main move of Jigglypuff's evolutionary family. Jigglypuff is the best-known Pokémon for using this move, being mentioned in its Pokédex entries, as well as a Jigglypuff in the Pokémon anime being famous for appearing in many episodes of the early seasons, and using Sing to put people to sleep.

Hyper Voice, included in Super Smash Bros. 4 as one of Sing's custom variants, is a Normal-type attack introduced in Generation III. It has 90 power and 100% accuracy, and can hit multiple opponents. Jigglypuff can learn this move by leveling up.

Gallery

Trivia