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==Attributes== | ==Attributes== | ||
Roy falls under a unique archetype of being a nimble fighter with relatively strong attacks for lightweight | Roy falls under a unique archetype of being a nimble fighter with relatively strong attacks, uncommon attributes for a lightweight; many of his attacks were heavily buffed and strengthened in his transition from ''Melee''. He retains many of his attributes from ''Melee'', including a fast dash, a fast falling speed, and an average air speed. Roy is a sword fighter with decent range, as his Binding Blade gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Consequently, Roy has transitioned into a more combo-heavy character in ''Project M'', heavily compounded by his increased power and drastically improved aerial game. He possesses one of the most powerful [[spike]]s in his down aerial, where the sweetspot, while small, if landed properly, will strike the opponent downwards, which can very easily lead to a KO, especially at medium to high percentages. Roy also has an effective finisher with his back aerial, having significantly increased knockback, being able to reliably KO an opponent once he or she is at a high percentage. | ||
Another one of Roy's major assets is his approach; having a below-average traction, he is offered a decent wavedash and possesses one of the best [[Short hop fast fall L-cancel|SHFFLs]] in the game due to his fast falling speed, moderately high gravity, and low short hop. As a result of his amazing SHFFL, he can land consecutive aerials and continuously rack up his opponent's damage. | Another one of Roy's major assets is his approach; having a below-average traction, he is offered a decent wavedash and possesses one of the best [[Short hop fast fall L-cancel|SHFFLs]] in the game due to his fast falling speed, moderately high gravity, and low short hop. As a result of his amazing SHFFL, he can land consecutive aerials and continuously rack up his opponent's damage. |
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