DK grab glitch: Difference between revisions

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#REDIRECT [[Donkey Kong (SSBM)#Trivia]]
{{cleanup|Is this just DK's grab, or his forward throw carry?}}
The '''DK grab glitch''' is a glitch involving [[DK (SSBM)|Donkey Kong]] in ''[[Super Smash Bros. Melee]]''. If the [[damage ratio]] of a match is 0.5, and DK [[grab]]s, [[throw]]s, and quickly re-grabs a [[CPU]] before it touches the ground, the CPU will never break free by itself, even if it becomes [[invincible]]; they can only break free when DK decides to throw them or he is affected by something (getting [[attack]]ed, changing size, and so on). The [[glitch]] can be done in any mode where DK can grab a computer opponent and is easiest to perform if DK throws the opponent off a nearby [[edge]].
 
[[Category:Glitches (SSBM)]]
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Latest revision as of 20:34, August 27, 2015