SmashWiki:12TP/Smash Bros. DOJO!! 06: Difference between revisions
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'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>''' | '''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 26-30|スマブラ拳!! 其の二十六~三十}}</span>''' |
Revision as of 10:45, August 24, 2015
[Primary]
Smash Bros. DOJO!! 26-30
- Aiming attacks -
- Flick jumping -
- Take advantage of invincibility -
- Clear bonuses at all costs! -
- Chant conditions -
#26 [Controls] Aiming attacks
The power of some strong side and side smash attacks can be adjusted by slightly angling the control stick up or down. (3-5 directions) |
By using these, you can follow height differences and command a wider range of damage. |
In addition, for most of these attacks, |
▲Damage: 12 | ▲Damage: 10 | ▲Damage: 9 |
#27 [Controls] Flick jumping
There are two ways to jump: tap the stick upwards quickly, or press any C button. |
細かい違いは以下にささやかに載せるとして、 |
However, jumping with C also has unique qualities, so it's best to use both. |
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Tap input:
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C jump:
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#28 [System] Take advantage of invincibility
THere are cases where a character cannot be attacked. |
This is invincibility; there can be "passing invincibility" where the attack simply goes through, or "hitting invincibility" where it hits but does not work. |
Both cause a faint flash, but it can be hard to understand in practice |
The entire body can be invincible, or only a part can be invincible. |
(Passing invincibility examples) | (Hitting invincibility examples) |
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▲Yoshi is passing invincible (blue) as he grabs the edge, while DK's arms are hitting invincible (green) during Spinning Kong. |
#29 [Info] Clear bonuses at all costs!
In 1P mode, you play bonuses 1 and 2 only once. |
Some bonus stages can be difficult, so to get the most out of them, you need to master the character. |
If you clear all 12 characters, the total clear time is displayed. |
▲Can you beat your best time? | ▲The red underline shows total time. |
#30 [System] Chant conditions
While fighting a match, you may hear a chant (the audience calls a character's name). |
There are two conditions. |
1: Hit two opponents of 100% damage or more with a strong attack within less than one second. |
2: After taking a hit that caused a large cheer, deal a strong blow to another opponent before landing. |
This must be against another player, and will not last more than 20 seconds. |
なお「歓声」(ワーとかオーとか)は、敵を強くふっとばしたり、 |