Roy (PM): Difference between revisions

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===Aerial Attacks===
===Aerial Attacks===
*{{buff|Forward aerial deals more damage and knockback, and the sourspot deals higher knockback than the sweetspot, and has slightly less endlag.}}
*{{buff|Forward aerial deals more damage and knockback, and the sourspot deals higher knockback than the sweetspot, and has slightly less endlag.}}
*{{buff|Neutral aerial possesses higher range, doing more damage and knockback. Now strikes 3 times in front of Roy and twice behind, and the second and third strikes do not have a sourspot. It also has a flame effect on the 2nd and 3rd hits.}}
*{{buff|Neutral aerial possesses higher range, doing more damage and knockback. The hitboxes have longer duration, with the first hit striking both in front of and behind Roy once each and the second hit striking twice in front and once behind. The second hit does not have a sourspot. It also has a flame effect on the 2nd and 3rd hits.}}
*{{buff|New back aerial is a horizontal slice that deals higher damage and much more knockback, making it a powerful finisher.}}
*{{buff|New back aerial is a horizontal slice that deals higher damage and much more knockback, making it a powerful finisher.}}
*{{buff|Down aerial has less endlag and deals more damage, and the sweetspots are easier to land. Its strongest hitbox is a very strong spike located between Roy's head and the base of his blade. It also has a flame effect.}}
*{{buff|Down aerial has less endlag and deals more damage, and the sweetspots are easier to land. Its strongest hitbox is a very strong spike located between Roy's head and the base of his blade. It also has a flame effect.}}
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