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Multi-Man mode: Difference between revisions

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[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]


'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). This mode pits the player against up to five opponents at once, challenging him or her to defeat as many of them as possible under various pretenses. The player is given one stock; the enemy teams are given certain values of properties that allow them to get [[knockback|knocked back]] very easily (except for in [[Cruel mode]]). ''Multi-Man Melee'' is a single-player endeavor, though ''Multi-Man Brawl'' allows for two-player co-op locally or [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|online]]. ''Multi-Man Smash'' allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version for all modes except for [[Rival Smash]].
'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). This mode pits the player against multiple consecutive foes, challenging him or her to defeat as many of them as possible while under various pretenses. The player has one stock; the enemy team lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get [[knockback|knocked back]] easily. ''Multi-Man Melee'' is a single-player endeavor. ''Multi-Man Brawl'' allows for two-player co-op locally or [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|online]]. ''Multi-Man Smash'' allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version.


The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''SSB4'',  players can face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.
This mode originates from a part of the [[1P Game]] in the original ''[[Super Smash Bros.]]''; the 10th stage  pits the player against 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after all of the 12 playable characters, though without the ability to [[Grab|grab]] or perform [[Special move|special moves]], and having (depending on the difficulty) reduced [[Weight|weight]], power, intelligence. Proceeding games vary in types of opponents: ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. Players face up to five Wire Frames at once in ''Melee'', as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''SSB4'',  players face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.


==List of Multi-Man Modes==
==List of Multi-Man Modes==

Revision as of 17:28, August 16, 2015

Ness fights in the 100-Man Melee.

Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a mode in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), and Super Smash Bros. 4 (as Multi-Man Smash). This mode pits the player against multiple consecutive foes, challenging him or her to defeat as many of them as possible while under various pretenses. The player has one stock; the enemy team lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get knocked back easily. Multi-Man Melee is a single-player endeavor. Multi-Man Brawl allows for two-player co-op locally or online. Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version.

This mode originates from a part of the 1P Game in the original Super Smash Bros.; the 10th stage pits the player against 30 Fighting Polygons, which are purple polyhedrons modeled after all of the 12 playable characters, though without the ability to grab or perform special moves, and having (depending on the difficulty) reduced weight, power, intelligence. Proceeding games vary in types of opponents: Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat Mii Fighters. Players face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in Brawl during both single-player and co-op modes. In the 3DS version of SSB4, players face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.

List of Multi-Man Modes

Introduced in Melee

Sonic fights in the 100-Man Brawl mode.

Players fight the Fighting Wire Frames. The Male Wire Frame's moveset and appearance is based on Captain Falcon, while the Female Wire Frame's moveset and appearance is based on Zelda. All Multi-Man Melee modes are single-player affairs.

  • 10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final wire frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in unlocking the character.
    • Clearing 100-Man for the first time gives the player the opportunity to unlock a character; Falco in Melee and Brawl and Wario in SSB4
  • 3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
  • Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
    • Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock Duck Hunt.

Introduced in Brawl

No new modes are introduced. Players fight the Fighting Alloys. Multi-Man Brawl allows for two-player co-op locally or over Nintendo Wi-Fi Connection.

Introduced in SSB4

Removes 15-Minute mode. Players fight the Fighting Mii Team. Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally on the Wii U version. However, the mode cannot be played over Nintendo Network on either version.

  • Rival, which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
  • Every 50th opponent fought is spawned as a giant character, and the final opponent is a giant version of the player's character.

Items

Prior to SSB4, items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.

Additionally, while Poké Balls appear in the mode, they cannot spawn legendary Pokémon.

In SSB4, instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are POW Block, Ray Gun, Smart Bomb, and Killer Eye. However, items spawn normally when Multi-Man battles appear during Classic mode.

Appearances in Other Modes

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • None of the fighting teams use special attacks or grab onto ledges.
  • The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no fire, electric, or magic effects.
  • The Fighting Alloy Team cannot grab items nor receive giant, tiny, or flower status effects. Blue Alloys lack magic and fire attack effects.
  • The Fighting Mii Team will humorously attempt to recover by Footstool Jumping off each other.
  • The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
  • The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the Mii's neck, rather than their head, and without any change of expression.
  • In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time Yoshi used Egg Lay on them.
  • The final boss of the eShop game Kirby Fighters Deluxe is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself. This is not the only instance of Kirby games borrowing elements from the Super Smash Bros. series.