Wild Gunman: Difference between revisions

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==Overview==
==Overview==
When used, the dog summons one of five 8-bit gunmen, who will stand a moment before their eyes flash, and then proceed to exclaim, "Fire!". Then, the gunman will face the direction the dog was facing and fire a single shot. This move has startup lag, and the time before it fires depends on the gunman. Each gunman also has different amounts of damage, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to K.O. when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.
When used, the dog summons one of five 8-bit gunmen, who will memorize the direction the dog was facing when it summoned him, will stand a moment before the order "Fire" is heard, then will turn sideways, point his gun to the direction he has been ordered and fire a single shot, totally ignoring what's in front of him and possibly killing himself by shotting an explosive object in front of him. This move has startup lag, and the time before it fires depends on the gunman. Each gunman also has different amounts of damage, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to K.O. when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.
[[File:All_wildgunman.png|thumb|center|400px|All five of the wild gunmen.]]
[[File:All_wildgunman.png|thumb|center|400px|All five of the wild gunmen.]]


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